These controls are actually pretty close to the fairly standard jrpg on a keyboard controls.
Usually it is Z to confirm, X to cancel and C for menu, they just shifted everything right one. and hold Shift to run. Try and see if Esc works as menu and/or cancel and Enter works as confirm.
Note how the keys are all next to each other on the keyboard and is where you should place your left hand. Right hand is for controlling movement and menu navigation (page up and down).
Navigating 3d in a 2d environment is probably a lost art to the kids these days :p try Start or Assist and see if it will make the red/green arrows show up on places that you can enter in the map. But generally in these games you are constantly running into anything remotely interesting and see if you can interact with it.
Yes Cloud and crew are a "terrorist" group and Cloud is sort of an asshole...lots of shades of grey, but that surely beats simple stereotypical black and white, good guys vs bad guys story right?...No? Well shit.
Also there's seems to be a lot of issue with people understanding this kind of story telling where main character is meant to be a character in a story, not a representation of you, the player, it is a difficult line to walk, especially so in a game where the character itself also plays a critical role in the story. But do keep a critical eye on Cloud.
Heal is for status effects, Cure is for HP. The game gets more physical attack based as it goes on. Steal is handy. There are some equipment that could only be obtain by stealing or steal to get multiple pieces of. Eventually Steal gets master to Mug and you can attack and steal at the same time...it is actually worse at times since you could end up killing the enemy before successfully stealing something.
Indented portrait means the character is in the back row in combat. Back row characters take less damage (unless surprised). Close range character (Cloud, Tifa, etc.) suffers attack penalty if put in back row, long range characters does not (Yuffie, Barret with the right weapon). Check the weapon in equip tab to be sure.
Pacing is really not as bad as it seems, although arguably it gets worse when the world map opens up, but that's the price we pay for linear vs semi linear vs non linear and exploratory path. Lots of the pacing issue could be attributed to gameplay time and side quests (all that chocobo). Which probably lead to the following generation of JRPGs banking on long cut scenes and dialog...but some people complains about also.
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