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Game » consists of 2 releases. Released Sep 14, 2004
Buildings that have fallen in to a state of disrepair.
A narrow street with walls on both sides.
Anguish is the stronghold of the leader of the Muramites, Overlord Mata Muram.
A place to buy and repair equipment -- a necessity for any traveling adventurer. You might even try your hand at the forge yourself, if you have the skill.
A general location used to store and invest money. Whether players rob it, or store money in it and gain some interest, banks are a long-standing institution in video games.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
Home of the Barbarian.
A floor below ground level in buildings found in some parts of the world. A chief dwelling of zombies, ghosts and portals from hell.
Beaches are slopes of sand, gravel, or pebbles that lead down to the water of an ocean, sea, river, or lake.
Because some bridges are too large to be considered mere objects.
A large building constructed of stone, used as a defensive structure. They usually date from the Middle Ages.
The burial grounds that lie beneath the city of Dranik.
A dark opening in a solid mass, like rock.
A city is a large and densely populated urban area.
Deserts are typically depicted as hot arid places.
A port where seagoing vessels can take on or discharge cargo.
The three caverns beneath Dranik's Scar are each a home to three dragons.
Dranik's Scar the arrival point for Norrathians being teleported to Kuua by a Priest of Discord.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
A large densely wooded area.
Constructions and buildings designed for defense in warfare and military bases.
An area, such as a prairie or meadow, of grass or grasslike vegetation. Common in fantasy RPGs.
A location set up for security.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
Harbinger's Spire is a tower in Dranik's Scar inhabited by Muramite slavers.
A generic run-of-the-mill landmass surrounded by water
Kuua is a realm in the EverQuest universe.
A large body of water surrounded by land.
Where people come to browse and borrow books and other media, or do research. May contain a shushing librarian. Also some mansions may contain a room called the library.
An outdoor area with a public mercantile establishment.
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