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Game » consists of 2 releases. Released Sep 14, 2004
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
This is an ability that requires input from the user to be used.
Grabbing the attention of a nearby enemy NPC. Usually leads to them attacking.
A practitioner of alchemy; the brewing and making of substances with unusual properties.
In game terms alchemy is typically an item creation system. Centuries ago it was the pursuit of changing normal metals into gold, unsuccessfully.
As a side effect of drinking regularly, one's sensitivity to alcohol diminishes, thus requiring more alcohol to achieve the same effect experienced previously.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer, stealth and open-world games give players a chance to try this sneaky tactic themselves.
Any being that is humanoid in appearance, with amphibian-like features. This covers frogs, toads, salamanders and newts (caecilians look too much like worms).
Animals that follow you or help you on your journey.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
Some games allow players to alter the color of their armor and clothing through the use of armor dye. The dye is an an actual in-game item, sometimes crafted by the player, and is required in order to customize the colors.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
The absence of belief in the existence of gods.
Attachments are objects in video games that augment the user's abilities.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
In parapsychology and many forms of spiritual practice an aura is a field of subtle, luminous radiation surrounding a person or object like the halo or aureola of religious art.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Attacking an unaware opponent from behind; this often gives the attacker the first strike or some other combat advantage.
Backstab is a skill utilized most commonly by rogues. By attacking from behind an opponent, backstabs significantly increase the damage dealt. Sometimes a backstab can mean a one hit kill.
Binding wounds is a skill in which one can bandage one's own injuries or someone else's. It often serves as a substitute for healing items or magical healing.
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
Poet and scholar, singer and narrator. A lover of wine, women and song, the bard is the iconic minstrel of the medieval world.
Going barefoot is to go without the assistance of any type of footwear including shoes, boots, socks, wraps, etc.
Be it an “unopenable” door, a sprawling fence, a sudden outcropping of land, an ocean, a cliff (often a deadly ocean/cliff combo,) a broken-down car, an “invisible wall,” or large trees; barriers in video games manifest themselves in a variety of forms (physical and otherwise).
A person whose profession is the slaying and domesticating of wild beasts and other creatures.
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