My top three in very narrow order:
1. Dancer of the Boreal Valley. I love every aspect of this boss. The creepy entrance, the way she looks, walks, and fights. She's the embodiment of grace in a really grim and brutal world, yet her pose is incredibly menacing. She's far from the hardest boss in the series, though I think she tests your patience and reflexes in a good way. With her unorthodox moveset she can kill you really fast if you're careless, but she'll never aggressively steamroll you like her dual wielding cousin Sulyvahn (nor summon a bullshit shadow).
2. Champion Gundyr. This is probably the polar opposite to Dancer. Gundyr is a relentless force of aggression with an answer to every angle you attack from. His wide and diverse moveset looks and feels like it was taylor-made to beat you into a pulp. The first time I fought him I thought to myself "no fucking way you brought the same boss back...", though I quickly regretted those words. This is in my opinion the hardest boss in the game and has brought me to the brink of controller-smashing frustration but I can't help loving his design. He elbows you in the face if you try to circle behind him, that's just brilliant.
3. Nameless King. I don't need to explain why this is a great boss, seems like everyone agrees with me already. He's a frickin' super saiyan riding a dragon. How much more badass can you be really? There are two reasons for why he's nr 3 on my list. First, fighting his dragon is just an exercise in frustration because of the lack of perspective. It's not hard, it's a guessing game because it's impossible to judge your distance. Second, fighting the King himself is little more than a leveled-up version of the Dragonslayer Armor. The worst thing to happen in a souls game is feeling you've seen something before, at least for me.
Honorable mentions: Aldrich, great boss but the arrow rain makes me tear my hair off. Yhorm, the first giant in a souls game with the might of a giant. Shame he was relegated to a gimmick weapon tutorial. Pontiff Sulyvahn, amazing until he spawned a twin. I hate that mechanic more than anything in these games.
I'm really surprised to see so much love for Abyss Watchers. I thought that boss (bosses?) was kinda boring. It would have been better if they really leaned into the idea of the watchers attacking eachother. Maybe have several spawn at once and have it be really chaotic until one's left. Then the cutscene happens and the remaining one absorbs the power of the dead and the second phase starts.
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