Oh geez, I disliked practically every boss you guys are praising, but perhaps that has something to do with the way I built my character. Abyss Watchers, Champion Gundyr, Dancer, Dragonslayer Armor, Lothric, Nameless King, Sulyvahn, and Soul of Cinder all felt like just large-man-with-280degree-swing-arc-that-you-dodge-roll-through-four-times-then-swing-once-or-twice-and-repeat with just a small tweak thrown into each one. Sure, you could argue that is every Souls boss, but I don't think that's true. Dark Souls 1 only had like two of those.
Abyss Watchers first phase is too brief, the second phase is actually just Maria from Bloodborne.
Gundyr doesn't even have a tweak (not that he needs one, like someone else said the idea of a straight fisticuffs duel is welcome).
Dancer is taller than average.
Dragonslayer Armor has those dumb things off to the side you can't really see that shoot you.
Lothric revives the brother.
Nameless King has a unique first phase, but otherwise no.
Sulyvahn has clones.
Soul of Cinder changes attack style, but I definitely killed him too fast to see many of them. I saw maybe 4 of them, one being Gwyn.
I was finding that I couldn't really block any of these bosses too well because they all have a magical enchant on their weapons (except for Gundyr). I also didn't have any spells because I was building this guy assuming Pyromancy would work the way it did in DS1. I ended up not even finding the Pyromancy trainer until I was nearly done with the game since I wasn't reading up on any wikis or anything. So with the extra points, I just became a bulky dude with lots of Vitality and a split between Strength/Dex to use a Curved Greatsword since I had never tried that style before. I ended up being pretty disappointed with most of the bosses. Barely any of them felt unique. I'm currently doing a second playthrough with a friend with a Sorcery focused build so we'll see if that changes my opinion. By process of elimination, my answer would have to be Wolnir, purely because it was a unique fight.
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