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Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A location where the player character is relatively assured to avoid patterns of incoming fire or enemy movement.
A heads-up display is a graphical overlay of vital information used in most modern games.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
A non-interactive sequence within a game most often used for plot advancement.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
What lies ahead, and is distant from the present.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
The daughter of a monarch or monarchs.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Games that ask the player whether they are sure about the decision that they have just made.
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
When developers and publishers can't resist putting themselves in their games, either in the title or actually within the game itself.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
These games let players see the credits without needing to play the game first.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Games which have served as the basis of a comic book or vice versa.
Games that have been accepted by Valve through Steam's Greenlight service.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
Games with achievements for failing. For the purpose of this concept, any kind of 'achievement' is acceptable - this includes trophies or in-game accomplishments.
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
An animated transition that is used to switch from one screen to another.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
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