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Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
As part of the Switch Online subscription, Nintendo offers a selection of NES games through the downloadable Nintendo Entertainment System application.
The Z-Machine is a virtual machine, created by Infocom, for running text adventures. Variants are used today to run classic and modern interactive fiction.
The grues are an adventurer-consuming monster from the Zork series and other Infocom games. They appear in the dark areas of the game and are a major threat to adventurers.
Potentially deadly in the real world, annoying and funny in the animated world.
MAYOR PEDROS attacks and hits 1 Pistolero for 20 points of damage reducing him to a thin red paste.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Interactive fiction is a format that uses text to describe characters and objects within a setting, and the use of a parser to interpret text typed by the player, allowing the player to interact with the characters and objects within the setting.
Apes are primates that lack tails. They swing from tree to tree and sometimes fling poo. Not to be confused with monkeys (who have tails).
A peripheral for the Game Boy Advance that allowed players to scan in cards for extras in various games, or even to play classic NES games.
A non-interactive sequence within a game most often used for plot advancement.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
A heads-up display is a graphical overlay of vital information used in most modern games.
In second person point of view, the action is shot from the perspective of a character that is not the protagonist. It can also refer to second-person in the narrative sense, where the protagonist is the person playing the game.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
These games take the select button literally. Pushing up and down (or any other button) to select an option will do nothing.
An intermission is a little scene shown between rounds to give the player a break. It may advance the storyline or just be humorous. The intermission can be seen as a grandfather to the cutscene, as they often featured humerous animations that weren't necessarily related to the gameplay at all.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
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