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Full Reactive Eyes Entertainment (named to fit the acronym 'FREE') is a quasi-genre invented by designer Yu Suzuki, describing a blend of adventure and open-world sandbox gameplay found in the Shenmue franchise.
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
Graffiti is the practice of painting, etching, stickering, pasting, or in any way marking public or private property with lettering or images for a variety of different ends. Depending on one's perspective, graffiti can be considered either art or vandalism.
A Los Santos street gang led by CJ's brother Sean "Sweet" Johnson.
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Some video games utilize a system that has the player occasionally consuming food items to keep their hunger under control. Ignoring it can result in decreased stamina, or in some cases, death of the player's character and a "Game Over" screen.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Also known as wushu, Kung Fu is a family of martial arts developed in China.
The act of breaking the law.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
This concept is for games in which at least one of the main characters is male.
When the President wants to go for a burger, you know that all your cake is a lie.
An act of Mother Nature that brings hardship on humanity and the world.
Sequels that have the player controlling a different character than the preceding game(s).
System in games that are used to alert the player of law enforcement attention and pursuit towards them.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Though rarely the core focus of a game, some games allow the player to physically control the placement of graffiti onto walls and other surfaces.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
Whether you've done some bad things in the past, or inadvertently helped open up a portal that unleashed an army of aliens that would destroy the world, video game heroes have countlessly fought for that one loftiest of goals, redemption.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
*Cue country music*
Larceny by threat of violence. In video games you either plan and executes such robberies, or your job is to prevent them.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
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