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The Abstract Daddy is a horrifically disfigured enemy in the Silent Hill franchise.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Enormous wormlike creatures on the planet Aether.
In some games, usually RPGs, they have a boss of the game to be a angel or appearance of an angelic-like being.
Antlions are predatory larvae that design "sand pit traps" in order to capture prey.
An order of A.I. Knights created by Aura to fix all the bugs in the MMORPG, The World.
Videogame bosses, generally enormous ones, that take up the entire background of the screen you fight them on, usually only extending the body parts they attack with (and for some reason, their weak point) into the foreground where the player can interact with them.
Balrogs are an ancient race in Middle-earth. The last surviving one, known as Durin's Bane, was discovered by dwarves in the mines of Moria.
A physics simulation or manual animation of a character's stomach
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Boss battles that require defeating or eliminating the hands of the boss. They are the focus point of the battle and typically the source of the attacks against the player. The hands are generally the size of the protagonist, if not larger, and often seen floating around without arms.
A level that is focused entirely on a boss encounter.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
When players must fight all of the bosses of the game at once. This can either be an optional mode, or a required sequence. Boss Rush can also mean a game where the player only fights bosses.
The Jiralhanae are called Brutes by the UNSC. As a result of the expulsion of the elites from the Covenant, they serve as the primary antagonists during the events of Halo 2 and 3.
The Cabal are a militaristic alien race in the Destiny universe, a species built around conquest, combat, and empire.
An enemy in the Silent Hill franchise.
Potentially deadly in the real world, annoying and funny in the animated world.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Creatures of unknown origin that were once humans but have now been modified. They are the main antagonists in the Resistance series.
A Boss fight that can only be won by climbing onto the enemy.
CQC and CQB are close range combat techniques.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
The Cobra Unit was a legendary team of soldiers that were assembled by The Boss in 1942 to combat the Axis Powers. They are the primary antagonists in Metal Gear Solid 3: Snake Eater. Their call signs are all emotions that they best personify when in battle.
A large spider like creature from the Hollow. The Locust use them to make large E-holes, big enough for Brumaks to march out of.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
This guy was originally the boss of Doom's Episode 2, but they would become a normal enemy in Doom II. They are the most powerful enemy in the series.
Cyberpunk is an aesthetic choice that is employed in many different media, it focuses on technology and how that technology encroaches on our natural, daily lives.
The secret police of Ba Sing Se under the direction of Long Feng. Consists of skilled, but corrupt agents (with some pretty sweet hats) that appear as late game enemies in Avatar: Burning Earth.
Dead Cell was a former special U.S. Navy Seal's counter-terrorist training unit founded by President George Sears. They are the main antagonists in Metal Gear Solid 2.
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