03
Blight Club
Game Mess Mornings 05/15/24
GrubbSnax
Rat cube (Diamond is Unbreakable 08)
JeffJeff's Bizarre Adventure
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Game » consists of 1 releases. Released Dec 04, 2014
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Fighting games which include a roster that consists entirely of women.
Games that feature two different styles of writing numbers. This is frequent in games that feature a year in the title.
Anime Fighter is the theme genre of Fighting Games. Either regular FGs (i.e Guilty Gear and BlazBlue) or anime licensed fighting games (i.e Dragon Ball, JoJo, One Piece) that had fast-paced action, put in emphasis on offense over defense and different fighting systems.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
Games that give the player only a limited amount of time to choose whether to continue or not. This concept is most often seen in arcade titles and their home ports.
Games that have been funded via public monetary contributions.
Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
A PC-based arcade platform released in late 2019, bringing a modern take into classic multi-game cartridge-based conversion kits.
A flawless victory is a victory in which the winning player has incurred no loss of health, or in other uses, like Unreal Tournament III or Fury, no points scored against the winning team.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A style of Japanese swordfighting where the user holds his or her sword (usually a katana) in the sheath until it is ready for an attack; they pull the sword, attack, and return it to the sheath in continuous, swift motions.
Games that were funded through Kickstarter.
Female ninja.
An online digital distribution system for arcade games in Japan.
Sequels that have the player controlling a different character than the preceding game(s).
Women of a religious order who commit themselves to a life style dedicated to their respective gods.
Games which allow players to interact with others over the internet.
The game uses a Faux puppet mechanic such as dangling limbs and floating as if held on strings.
Games with content that was previously on the cutting room floor but officially reintroduced and realised into the main game, a later version of the game like a remaster or updates or having a similar concept.
An upgrade, in video games, is a practice in which a new release of a game built on the same engine with the same mechanics is produced, but does not completely qualify for a sequel. However, the content difference is significant enough that it is not considered a re-release, either.
Games which have a title that has the same punctuation mark twice or more in a row.
Reversed controls occur when the player's movement controls are opposite, meaning pressing left will cause the character to move right.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
A series of arcade system boards from Taito that uses commodity PC hardware. It is commonly used for third-party Japanese arcade games and pachinko machines since 2004.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
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