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Game » consists of 3 releases. Released July 1986
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
When a developer creates a game that could be perceived as a new instalment in an existing franchise that they've worked on before, but doesn't share the same name due to licensing issues or other reasons, it's called a spiritual successor.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Terrorists can be found terrorizing people all over the world of video games. While there is no consensus on how to define the term "terrorism", terrorists are generally considered to be people who express their ideals through violence.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A government that restricts the flow of information, or willingly subjugates it's people.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
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