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Game » consists of 3 releases. Released July 1986
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
The best way to make sure even the stupidest players know that certain people, places, terms, or concepts in a game are important is to highlight those words in the text with different coloured letters, or through the use of bold, italicized, or all-caps text.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
When stuff that always used to work suddenly break down when you need it the most and you either have to fix it or find another way around.
The act of obtaining information through questioning.
A gameplay mechanic allowing players to store their items and freely carry them around.
Magnetic cards store a person's saved game data on arcade cabinets.
Sequels that have the player controlling a different character than the preceding game(s).
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
Games that have had an Original Soundtrack album released.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
The political thriller is a story, often action-oriented, that tends to revolve around two or more nations struggling to gain power. Outcomes are usually found through military confrontations, covert wars, and back alley negotiating.
A cutscene that is viewed through the eyes of the protagonist or some other character. POV stands for "point of view".
Punks are part of a subculture (stereotypically) recognized by their mohawks, piercings and spiny attire.
Radar is a player assist device included in the Heads Up Display of many games that represents the player's surroundings and the positions of objects, vehicles and enemies.
Those who choose to Rebel against authority or attempt to topple 'The Man' or a greater power. Also known as insurgents
One man's terrorist, another's freedom fighter.
Characters that are designed to be scantily-clad.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
The hindrance of an operation and destruction of property.
A Secret area is a place hidden that few will find unless they know where to look.
Sometimes there are robotic characters that are programmed to think they are humans or have forgotten they are robots. Other times robots are meant to blend in with humans while knowing that they are robots. Either way they are eventually revealed to be robots as a dramatic plot twist.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Forced labor, indentured servitude, humans relegated to property. One of the greatest affronts to individual freedom. Some games employ this as a gameplay mechanic or a major story point.
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