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Game » consists of 12 releases. Released Nov 25, 2003
There are good agents, like Elite Beat Agents and bad agents, like Agent Smith.
Alert is a state a game may enter after the player has been overtly detected by enemies, and often brings increased enemy opposition (in numbers, aggression, etc.) while a cooldown timer or meter appears by which the player can gauge the expiration of Alert.
A secondary function for a single weapon, such as launching a grenade from a rifle.
Regain conciousness on a beach with no recollection of who or where you are. (A blinding light followed by David Duchovny's voice would usually be enough to assume you are playing an X-Files game....fortunately thats not the case) The first few levels of this game are, as would be expected, geared towards regaining your memories.
Violence doesn't solve everything - in these games you have the option to arrest perpetrators instead of killing them outright. Often a bonus is attached to taking suspects in alive.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
A deadly flow of snow down a mountainside.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Backwards Compatibility is a feature in console gaming that allows a console to play the games and use the hardware of its previous iterations. Some games are also designed from the ground up to be played in more than one console.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
Glass that can be broken and destroyed in real-time.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
This shows you how long you have until you start wishing you had gills. When your breath runs out, you may take damage, or you may expire right there, depending on how sadistic the game designers were!
An insect with broad colorful wings.
To strike someone with the butt, or stock, of a rifle. The act of using a non-handgun firearm as a blunt weapon.
When characters largely go by code names or call signs to protect their identities during their missions. They are also adopted for conveniences sake.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
A style of animation that gives games a more hand drawn look.
An art style used by many game designers to help separate the characters from the background. Often times used to communicate to the player which characters you can interact with.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
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