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    Xerath, the Magus Ascendant

    Character » appears in 1 games

    Xerath is a Champion in the League of Legends. He offers a new way to play the Mage/Carry role. His specialty is in very long range and wide-area spells while rendered immobile.

    Short summary describing this character.

    No recent wiki edits to this page.

    Story

    Xerath was a mage residing in the Shurima desert. Craved with absolute power, he constantly deprived his body's health for more strength. Thanks for a dangerous ritual, Xerath saved his own life, but transformed his body into pure arcane energy.

    The other mages of Shurima feared Xerath at this point, and decided the only choice to protect everyone was to imprison him in an enchanted casket. They placed it in a dark tomb, hoping no one would fear him again.

    Years pass, and the magic keeping Xerath imprisonsed slowly dissapated. He broke free, but the core of the casket remained on him, subduing most of his power. Xerath hopes that by joining the League of Legends tournament that the summoners there can give him the key to unlock his full potential.

    Abilities

    AbilitiesDescriptionsLeveing Increments
    No Caption Provided
    Xerath's passive gives him bonus armor equal to 15% of his ability power.N/A
    Arcanopulse
    Arcanopulse
    (Active) After a brief delay, Xerath launches energy in a straight line, dealing magic damage.
    • Range: 900 / 1300
    • Width: 100
    Cost: 65 / 70 / 75 / 80 / 85 mana

    Damage: 75 / 115 / 155 / 195 / 235 (+0.6 per ability power)

    Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds
    Locus of Power
    Locus of Power
    (Active) Xerath locks himself in place, improving the range of his other abilities for 8 seconds, as well as bonus magic penetration. When disabling the ability, Xerath gains 35% bonus momvent speed for 2 seconds, which he can deactivate after 0.5 seconds.
    • No Mana Cost
    Cooldown: 20 / 16 / 12 / 8 / 4 seconds

    Bonus Magic Penetration: 10 / 15 / 20 / 25 / 30%
    Mage Chains
    Mage Chains
    (Active) Xerath instantly deals magic damage to an enemy with a blast of energy, marking them with Unstable Magic for 3 seconds. If Xerath hits that enemy with another spell during that time, the target is stunned for 1.5 seconds.
    • Range: 600 / 1000
    Cost: 70 / 75 / 80 / 85 / 90 mana

    Cooldown: 12 / 11 / 10 / 9 / 8 seconds

    Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.7 per ability power)
    No Caption Provided
    (Active) Xerath calls down an Arcane AoE shockwave, dealing magic damage to all enemies in a selected area. Xerath may cast the ability two additional times, with no mana cost, within the next 12 seconds before cooldown.
    • Range: 900 / 1300
    • Effect radius: 200
    • Sight radius: 300
    Cost: 150 / 180 / 210 mana

    Mage Damage: 125 / 200 / 275 (+0.6 per ability power)

    Max Magic Damage: 375 / 600 / 825 (+1.8 per ability power)

    Quotes

    Upon selection

    • "I WILL be free."

    Attacking/Movement

    • "I will show you true power."
    • "I will be their undoing."
    • "I follow the path to power."
    • "So be it."
    • "None will control me."
    • "I am eternal."
    • "These chains cannot hold me."
    • "The secrets of magic are mine alone."
    • "The affairs of mortals are beneath me."
    • "Behold MY power."
    • "Flesh and blood. So fragile."
    • "Force beyond measure."
    • "Magic. I'll show you REAL magic."
    • "Primitive magic shall not best me."
    • "Simple fools."

    Taunt

    • "It will take only a spark of my magic to end you."

    Joke

    • "Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt! LIGHTNING BOLT!"
    • "Power laning, power farming, power ganking, power kills! So many kills! Four-hundred kills!"
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