So I am doing another playthrough and had some more thoughts to share.
Another thing I am going to praise War of the Chosen for is how different each new playthrough can feel because of the resistance orders (and continent bonuses) system being randomized as well as some other factors. A few very basic resistance orders are guaranteed but beyond that what you get or can get early on is very much up to chance. And boy do the resistance order bonuses vary up significantly.
Just to give an example, on my first playthrough on Veteran I discovered all 3 rulers early on and they hit me hard with income reduction strikes over and over significantly digging into my bottom line. But I also had the continent bonus on my starting continent of having better weapon mods (basically makes weapon mods better by 1 tier and makes a something like a superior scope from 15% into 20%) which was a huge boon in combat. I also got the Avatar reduction order, which reduces the counter by 1 every month, completely neutering Avatar progress after I was able to deploy it. But the rest of my orders were total throwaway stuff with minor bonuses. And I had like 0 time to go get crate drops on the map too early on.
Fast forward to my second campaign on Legendary (it can be such a bitch). My first continent bonus? Occasionally get an extra rookie with no gear join you on a mission, woooo. And my continent had only 1 exit/link to another continent. But I also lucked out in a few key ways on the strategy layer early on. Despite not expanding as fast my income was rocking even from just one continent. I was only against 1 Chosen from the start because of being locked in and having no other links to see adjacent territories to trigger them, so less actions every month. I managed to get a few extra +income bonuses right off the bat from resistance ops missions and as a crate drop. Combine that with a slow slow rate of progress and expansion on Legendary and I was basically never short on actual supply so far. My main limitation is info (oh and btw info contact costs are doubled on Legendary). Another help came from a few good resistance orders early on, extra power allowed me to delay requiring a power plant, extra resistance contact (plus extra contacts from crates and ops) allowed me to severely delay requiring a new resistance comm center. I believe I had around 7 links available before needing to build one. Combined it meant that I was able to move forward faster on more utilitarian constructions like proving grounds and others asap. And boy let me telly you that med bay is so so essential on Legend, the wound timers are nuts! Oh and one of my first resistance orders was get double AP for mission action, something I never even saw during the first game (here were actually many orders I didn't get to see at all the first time around). Which includes killing chosen for a total of 10 AP each time, nice.
Basically between the resistance orders, continent bonuses, supply drop limitations, map layout, chosen you start against, resistance ops options, all having a bit of randomness in them, is altogether really making a difference to not make each game play exactly the same. Big props (tm).
Some separate thoughts o Legendary difficulty in WotC:
Man fuck it. Playing it on ironman is an exercise in frustration. At some point I broke and started occasionally save scumming to keep my sanity and not extend the game to a year. People wanted a long campaign? Here you go: Legendary in WotC is a proto Long War basically (except still not as grindy as LW2). Everything take FOREVER. Timers for almost everything are doubled, research, construction and wound recovery especially. Breakthroughs take 10 days. Want to excavate a power relay, 90 days by default. Soldier gravely wounded? Have a 20 day recovery and that's with a 100% recovery speed up bonus from a staffed engineer. Most of my soldiers are constantly exhausted or wounded. But that's just the normal game length extension, that I can handle.
There are two way worse effects that I do not entirely agree with. Resistance ops are super key to WotC, extending the time it takes to do them just feels off. It changes your ability to do anything with them dramatically, instead of 3-5 ops you could do per month on Veteran, now you can only do 2-3 ops per month. It's such a massive change, I can't stress it enough. Want to reduce avatar progress via ops this month? there goes a massive chunk of your ops monthly time; want to counter a chosen activity or track them? same; You are basically lucky if you can do more then 1 purely beneficial op per month. That just feels frustrating in it's limitation, difficulty or not. It takes half a month to track a chosen once, haaalf (unless you get lucky and get to pay a black market info to reduce that time). The timers are so long that if an Avatar doom clock starts (very easy for it to do so on legendary) and you have a facility in contact the resistance op to reduce Avatar progress is longer then the doom clock timer, meaning you can not rely on it to save you at all unlike on lower difficulties.
The second change is the XP required to level up your soldiers. War of the Chosen has already increased this requirement essentially by making you rotate soldiers way way more. Legendary difficulty slwos down the soldier leveling even further. Your dudes level up soooo sloooooow, it's nuts. I am researching T3 gear and still don't have captains for half my classes. Most of my campaign up till this point (researching T3, killed one Chosen, only Sectopods and Gatekeepers unseen) 90% of my soldiers are stuck in sergeant and lieutenant limbo, levels 2-4 basically. No one is even close to major, nevermind colonel, colonel abilities are more of an abstract concept at this point to me. Except one chick who I force leveled via resistance ops several times in order to get past the lvl requirements to get 6 man deployment and ability to do final Chosen hunts. I mean I get it, the game is supposed to be longer on Legendary, makes sense right? Except for one very major factor, ie soldier deaths. Man the time it takes to level up your dudes is so long, loosing just one soldier becomes a disgusting waste of time and resources. Oh you are patiently leveling them up over dozens of missions? Down the drain. It's a Sisyphean task. Which is made to feel even less rewarding now because hey you can just get already leveled up dudes from mission/ops rewards, hooray! It creates this bizarre loop where it's extremely difficult to try to bring up your own soldiers up through the ranks, but extremely easy to just get already level up new soldiers with whom you have no attachment. I don't like it.
Oh another thing, WotC making the enemies bunch up near mission objectives, rather then spread round the map, yeah ef that noise, so fun triggering 3 groups on legendary constantly on the same turn, so fun...
On the positive side Legendary is providing plenty of fun entertainment too. I just had 3 back to back missions, no time in between, 0, they literally were force started as soon as I got out of one I was given another straight away, due to a confluence of events. First of all I was on the Avatar doom timer, no biggie I had a facility on hand I planned to raid right there (chosen showed up), did that, so far so good. But also the retaliation timer ticked down about the same time, so cue a haven assault mission right after. Cool 90% of my non rookie soldiers are now wounded or exhausted. I had to take dudes halfway out of bond training. Oh and that's exactly when the fully level up chosen warlock decides to do one of them new fancy Avenger assault missions, so here I am defending the avenger against a massive clearly overcompensating instrument with several wounded soldiers, thank fuck I could at lest take them. Yeah my entire roster was in either red or yellow afterward. But yeah I was save scumming at that point, ironman or not. Frankly imo Legendary is just too much of a chore on ironman. In Xomc:EU/EW that felt ok because the length was not so massively extended and soldier leveling wasn't such a problem. But in Xcom2:WotC I think from now on I'll stick to Veteran whenever I decide to do another run.
wooo wall of text, sorry :(
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