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    Wizard

    Character » appears in 4 games

    One of the six character classes in Diablo III, Wizards are arrogant rogue spellcasters who abandoned the official teachings of magical academies in order to learn magic by themselves, and call upon the strength of Arcane Power instead of Mana.

    Short summary describing this character.

    Wizard last edited by Marino on 06/02/22 07:11PM View full history

    Skills

    Active

    Arcane Orb: An orb of pure energy on an area explodes on contact dealing arcane damage to all enemies in the blast area. Critical hits silence targets for 4 sec.

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    • Obliteration (level 11) : Increases the damage of the explosion.
    • Arcane Orbit (level 20) : Create orbs that orbit you and explodes when enemies get close.
    • Arcane Nova (level 32) : Increases the blast radius.
    • Tap the Source (level 45) : Reduces the casting cost.
    • Celestial Orb (level 55) : The orb now pierces through targets.

    Arcane Torrent: Arcane meteorites pelt the targeted region dealing arcane damage.

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    • Disruption (level 18) : Targets hit become disrupted, causing them to take additional damage from any attacks that deal Arcane damage.
    • Death Blossom (level 25) : The Wizard no longer controls where the projectiles go, but the damage is increased significantly.
    • Arcane Mines (level 34) : Instead of projectiles, lay down Arcane mines that explode for Arcane damage when an enemy approaches and reduce their movement and attack speeds.
    • Power Stone (level 49) : Every missile hit has a small chance of leaving a Power Stone that grants Arcane Power when picked up.
    • Cascade (level 57) : Enemies killed by Arcane Torrent will fire a new missile at a nearby enemy.

    Archon: Transforms into a powerful archon for a short time, granting the wizard a new set of abilities. Killing enemies during this form extends the duration.

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    • Arcane Destruction (level 36) : An explosion erupts around you when you transform.
    • Teleport (level 40) : Archon form can now cast Teleport.
    • Pure Power (level 46) : Decreases the cooldown of Archon.
    • Slow Time (level 52) : Archon form can now cast Slow Time.
    • Improved Archon (level 60) : Increases the damage of all Archon abilities.

    Blizzard: The Wizard calls down shards of ice to pelt an area dealing damage per second. Critical hits freeze targets.

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    • Grasping Chill (level 35) : After the Blizzard ends, the ground is covered in a mist that Slows enemies' movement speed.
    • Frozen Solid (level 42) : Enemies caught in the Blizzard have a chance to be Frozen.
    • Snowbound (level 47) : Reduces the casting cost of Blizzard.
    • Stark Winter (level 54) : Increases the size of the Blizzard to cover a larger area.
    • Unrelenting Storm (level 60) : Increases the damage and duration of Blizzard.

    Diamond Skin: Turns the Wizard's skin to diamond and absorbs damage from incoming attacks.

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    • Crystal Shell (level 14) : Increases the maximum amount of damage absorbed.
    • Prism (level 20) : Reduces Arcane Power cost of all spells while Diamond Skin is active.
    • Mirror Skin (level 32) : Reflects damage absorbed back at the attacker.
    • Enduring Skin (level 44) : Increases the duration of Diamond Skin.
    • Diamond Shards (level 56) : When Diamond Skin wears off, diamond shards explode in all directions dealing Physical damage to nearby enemies.

    Disintegrate: Focuses a "beam" of pure energy on enemies that increases in power and lethality over the time that it's cast.

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    • Convergence (level 26) : Increases the width of the beam to hit more enemies.
    • Chaos Nexus (level 30) : While channelling the main beam, additional beams will fire out periodically at nearby enemies for Arcane damage.
    • Volatility (level 39) : Enemies killed by the beam have a chance to explode for Arcane damage to nearby enemies.
    • Entropy (level 48) : The beam fractures into a short-ranged cone.
    • Intensify (level 59) : Damage increases slowly over time as you channel the beam.

    Electrocute: Casts a lightning attack that deals a wide range of damage and can strike multiple enemies.

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    • Chain Lightning (level 22) : Increases the maximum number of enemies that can be electrocuted.
    • Forked Lightning (level 29) : Critical hits release charged bolts in random directions.
    • Lightning Blast (level 36) : Create streaks of lightning that pierce through targets.
    • Surge of Power (level 44) : Gain Arcane Power for every enemy hit by Electrocute.
    • Arc Lightning (level 59) : Blast a cone of lightning.

    Energy Armor: A protective barrier that absorbs damage, draining arcane power in its place.

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    • Absorption (level 32) : You have a chance to gain Arcane Power whenever you are hit by a ranged or melee attack.
    • Pinpoint Barrier (level 41) : Increases your chance to critically hit while Energy Armor is active.
    • Energy Tap (level 48) : Instead of decreasing your maximum Arcane Power, Energy Armor now increases it.
    • Force Armor (level 54) : While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are instead reduced to deal 35% of your maximum Life.
    • Prismatic Armor (level 60) : Increases all resistances while Energy Armor is active.

    Energy Twister: Summon an energy twister that deals arcane damage to everything in its path.

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    • Mistral Breeze (level 19) : Reduces casting cost of Energy Twister.
    • Gale Force (level 24) : Increases the damage of Energy Twister.
    • Raging Storm (level 36) : When two Energy Twisters collide, they merge into a tornado with a greater area of effect.
    • Wicked Wind (level 41) : Twisters will now spin in place instead of travelling randomly, but deals less damage.
    • Storm Chaser (level 52) : Casting Energy Twister grants you a Wind Charge. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals Arcane damage that scales with the number of Wind Charges that the Wizard has.

    Explosive Blast: Builds energy around the Wizard that explodes, causing physical damage in a small radius.

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    • Unleashed (level 24) : Reduces the casting cost of Explosive Blast.
    • Time Bomb (level 29) : Instead of exploding from the Wizard, Explosive Blast now detonates with a longer fuse from the point it was originally cast, dealing increased damage.
    • Short Fuse (level 39) : Removes the fuse, causing Explosive Blast to explode immediately upon casting.
    • Obliterate (level 50) : Increases the explosion radius.
    • Chain Reaction (level 56) : Instead of one big explosion, Explosive Blast now causes 3 consecutive explosions that cascades off the Wizard for fewer damage per explosion.

    Familiar: Creates a companion that accompanies the Wizard, attacking enemies. This companion cannot be targeted or damaged by enemies.

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    • Sparkflint (level 30) : Summon a fiery Familiar that increases the damage of all attacks.
    • Dartling (level 40) : Summon a lightning Familiar whose projectiles will pierce through enemies.
    • Ancient Guardian (level 44) : Summon a protective Familiar that will fully absorb damage from 1 attack every 6 seconds when the Wizard is below 35% Life.
    • Arcanot (level 50) : Summons a Familiar that regenerates 2 Arcane Power per second.
    • Cannoneer (level 57) : Summon a Familiar with explosive projectiles.

    Frost Nova: An explosion of ice shards emanating from the Wizard damaging nearby enemies. Projectiles have an additional chance of a critical hit. Critical hits freeze targets.

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    • Shatter (level 12) : A frozen enemy that is killed has a chance of releasing another Frost Nova.
    • Cold Snap (level 18) : Reduces the cooldown of Frost Nova.
    • Frozen Mist (level 28) : Instead of freezing enemies, Frost Nova now leaves a mist of frost behind that deals Cold damage over time.
    • Deep Freeze (level 41) : If Frost Nova hits 5 or more targets, you gain a bonus to Critical Hit Chance.
    • Bone Chill (level 51) : Enemies take more damage while frozen or chilled by Frost Nova.

    Hydra: Summons a hydra out of the ground that shoot fire balls like an automated turret.

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    • Arcane Hydra (level 26) : Summon an Arcane Hydra that spits out explosive Arcane Orbs, dealing Arcane damage to enemies near the explosion.
    • Lightning Hydra (level 33) : Summon a Lightning Hydra that electrocutes enemies for Lightning damage.
    • Venom Hydra (level 38) : Summon a poison breathing Hydra that leaves a pool of acid that deals Poison damage per second to enemies who remain in the pool.
    • Frost Hydra (level 46) : Summon a Frost Hydra that breathes a short range cone of frost, dealing Cold damage to all enemies affected.
    • Mammoth Hydra (level 56) : Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing Fire damage per second to all enemies on the burning ground.

    Ice Armor: The Wizard surrounds herself in a barrier of ice that increases armor, freezes attackers, and causes cold damage. (Cold damage chills enemies, slowing their movement and attack speed.)

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    • Chilling Aura (level 21) : Nearby enemies are chilled, slowing their movement speed.
    • Crystallize (level 31) : Whenever you are struck by a melee attack, your Armor is increased.
    • Jagged Ice (level 42) : Melee attackers also take Cold damage.
    • Ice Reflect (level 49) : Melee attacks have a chance to create a Frost Nova that expands from the attacker, dealing Cold damage.
    • Frozen Storm (level 53) : A whirling storm of ice builds around you for a short period after casting Ice Armor, dealing Cold damage.

    Magic Missile: A basic attack. Fires a magic missile at enemies. Critical hits silence targets for 4 secs.

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    • Charged Blast (level 6) : Increases the damage of Magic Missile.
    • Split (level 13) : Instead of a single missile, fire 3 weaker missiles.
    • Penetrating Blast (level 31) : Missiles have a chance to pierce through targets.
    • Attunement (level 42) : Each Magic Missile hit grants 4 Arcane Power.
    • Seeker (level 52) : Missiles now track the nearest enemy and deals increased damage.

    Magic Weapon: Imbue a weapon with magic causing it to deal more damage.

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    • Electrify (level 27) : Attacks have a chance to cause lightning to arc to nearby enemies, dealing Lightning damage to them.
    • Force Weapon (level 35) : Increases the damage bonus of Magic Weapon. The Wizard's attack also has a small chance to Knockback any enemies hit while Magic Weapon is active.
    • Conduit (level 38) : Attacks have a chance to restore Arcane Power.
    • Venom (level 46) : Attacks poison enemies, dealing Poison damage per second.
    • Blood Magic (level 55) : Attacks steal life for a percentage of the damage done.

    Meteor: A massive meteor falls from the sky that causes fire damage to all enemies in the affected area. Also leaves a pool of fire that does fire damage every second.

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    • Molten Impact (level 29) : Increases the damage of Meteor.
    • Star pact (level 34) : Meteor now deals Arcane damage and costs fewer Arcane Power to cast.
    • Meteor Shower (level 43) : Instead of one big Meteor, unleash a volley of smaller Meteors that covers a wider area of effect.
    • Comet (level 48) : Meteor now deals Cold damage and leaves a freezing mist on impact that deals damage per second and Slows enemy movement speed.
    • Liquefy (level 58) : If the initial impact of the Meteor is a Critical Hit, the molten fire duration is increased.

    Mirror Image: The Wizard creates multiple illusions of herself to distract attackers.

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    • Simulacrum (level 31) : Increases the Life of your Mirror Images to have the same Life as the Wizard.
    • Duplicates (level 37) : Summon additional Mirror Images.
    • Mocking Demise (level 45) : Mirror Images explode for Physical damage and has a chance to Stun upon being destroyed.
    • Extension of Will (level 51) : Increases the duration and Life of the Mirror Images.
    • Mirror Mimics (level 58) : Spells cast by your Mirror Images will deal a fraction of the damage of your own spells.

    Ray of Frost: A beam of cold energy slams the target. Critical hits freeze targets.

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    • Numb (level 7) : Increases the amount the target's movement is slowed.
    • Snow Blast (level 15) : Channelling the beam continuously on a single target increase the damage of the beam.
    • Cold Blood (level 28) : Reduces the casting cost of Ray of Frost.
    • Sleet Storm (level 38) : Instead of firing a beam, create a swirling storm around you that deals Cod damage to all enemies caught within it.
    • Black Ice (level 53) : Enemies killed by the beam leave behind a patch of ice that deals Cold damage to enemies moving through it.

    Shock Pulse: Releases unpredictable electrical charges.

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    • Explosive Bolts (level 9) : Enemies killed with Shock Pulse explode, dealing Lightning damage to nearby enemies caught in the explosion.
    • Fire Bolts (level 18) : Deal increased Fire damage.
    • Piercing Orb (level 33) : Merge the bolts in a single giant orb that oscillates forward, dealing Lightning damage to everything it hits.
    • Lightning Affinity (level 47) : Every target hit by a pulse restores Arcane Power.
    • Living Lightning (level 54) : Conjure a being of lightning that drift forward, electrocuting nearby enemies for Lightning damage.

    Slow Time: Creates a dome like structure around the Wizard that slows everything in the vicinity of the character.

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    • Miasma (level 23) : Slow Time effects cling to enemies after they leave the bubble.
    • Time Warp (level 29) : Enemies caught in the bubble take more damage.
    • Time Shell (level 39) : Reduces the area of Slow Time but increases the potency of the movement speed reduction.
    • Perpetuity (level 47) : Reduces the cooldown of Slow Time.
    • Stretch Time (level 53) : Time is sped up for any allies in the area, increasing their attack speed.

    Spectral Blades: Spectral blades slice each enemy that are a short distance in front of the Wizard.

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    • Deep Cuts (level 19) : Enemies hit by the blade will Bleed for additional damage per second.
    • Impactful Blades (level 24) : The blades have a chance to Knockback and Slow the movement of enemies.
    • Siphoning Blade (level 35) : Every enemy hit restores Arcane Power.
    • Healing Blades (level 51) : Whenever the blades Critically Hit, you are healed for a percentage of the damage done.
    • Thrown Blade (level 57) : Extends the reach of Spectral Blade.

    Storm Armor: Surround yourself in electrical energy. Electric bolts are automatically fired at attackers.

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    • Reactive Armor (level 23) : Whenever you are hit, you have a chance to be enveloped with a lightning shield that shocks nearby enemies for Lightning damage.
    • Power of the Storm (level 33) : Reduce the Arcane Power cost of all skills while Storm Armor is Active
    • Strike Back (level 37) : Increases the damage of the Lightning shocks to the attackers.
    • Scramble (level 43) : Increases your movement speed whenever you are hit by a melee or ranged attack.
    • Shocking Aspect (level 58) : Critical hits have a chance to electrocute a nearby enemy for Lightning damage.

    Teleport: The Wizard Teleports to the selected location up to 40 feet away.

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    • Safe Passage (level 26) : The Wizard takes less damage for a short duration after casting Teleport.
    • Wormhole (level 31) : After casting Teleport for the first time, there is a 1 second delay before the cooldown begins, allowing more Teleports to be cast within the second.
    • Reversal (level 37) : Casting Teleport again within 8 seconds will instantly return you to your original location.
    • Fracture (level 43) : Summon a pair of decoys after teleporting.
    • Calamity (level 59) : A weaker version of Wave of Force emits from the Wizard upon arrival, dealing Physical damage to all nearby enemies.

    Wave of Force: The Wizard projects a burst of generic energy outwards, repelling enemies and projectiles.

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    • Impactful Wave (level 15) : Increases the distance enemies are knocked back and Stuns all affected enemies.
    • Force Affinity (level 22) : Reduce casting cost and cooldown of Wave of Force.
    • Forceful Wave (level 32) : Increases damage done but reduces Knockback.
    • Teleporting Wave (level 39) : Enemies caught in the Wave of Force will be randomly teleported.
    • Exploding Wave (level 49) : Enemies hit have a chance to cause a smaller Wave of Force.

    Passive

    2357112-wizard_passive_arcanedynamo_thumArcane Dynamo: Upon attacking with either Magic Missile Shock Pulse Spectral Blade or Electroute, there's a chance of receiving a Flash if Insight. After reaching a few more stacks, the next attack (not the ones mentioned above), would be much stronger.
    2357113-wizard_passive_astralpresence_thAstral Presence: Increases both maximum Acrane Power and the regeneration rate.
    2357114-wizard_passive_blur_thumb.pngBlur: Melee damage is decreased by a percent.
    2357115-wizard_passive_coldblooded_thumbCold Blooded: All damage done to chilled and frozen enemies are increased.
    2357116-wizard_passive_conflagration_thuConflagration: Adds extra burning effect and all fire attacks adding additional fire damage.
    2357117-wizard_passive_criticalmass_thumCritical Mass: Critical hits have a chance to reduce the time of spells that are in a cooldown.
    2357118-wizard_passive_evocation_thumb.pEvocation: Cooldown times are reduced.
    2357127-wizard_passive_galvanizingward_tGalvanizing Ward: Increases armor time and adds health regeneration as long as the armor is active.
    2357120-wizard_passive_glasscannon_thumbGlass Cannon: Increases damage but reduces armor.
    2357121-wizard_passive_illusionist_thumbIllusionist: If a single blow causes heavy damage, cooldowns for Teleport and Mirror Image are reset.
    2357122-wizard_passive_paralysis_thumb.pParalysis: Lightning damage has a chance to temporarily stun a target.
    2357123-wizard_passive_powerhungry_thumbPower Hungry: Gain Arcane Power upon collecting a health globe.
    2357124-wizard_passive_prodigy_thumb.pngProdigy: Extra Arcane Power is gained from using the following skill: Magic Missile, Shock Pulse, Spectral Blade and Elecroute
    2357125-wizard_passive_temporalflux_thumTemporal Flux: Attacking enemies with Arcane would slow enemies down.
    2357126-wizard_passive_unstableanomaly_tUnstable Anomaly: When the player's health is dropped to a certain level, they will be automatically healed by a percent and unleashes a shockwave that knocks back all enemies in the surrounding area and slows them down. There is a cooldown for using it again.
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