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839: Weird Bird Prison
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Game » consists of 14 releases. Released Jul 18, 1990
A computer sub-system which automatically guides your vessel.
When characters largely go by code names or call signs to protect their identities during their missions. They are also adopted for conveniences sake.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
Some manuals are styled and written as though they are real documents from the game world.
The act of aerial combat between two or more fighter aircraft. A common occurrence in many combat flight games, it is the equivalent of a firefight in a first- or third-person shooter.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
We all know that explosions will get you to buy a game. This is why you want stuff blowing up on your game cover!
Humanoids with feline characteristics. Feline humanoids are most commonly seen in Japanese games.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
Games that have been used as the basis for motion pictures.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Sometimes a character will come up on your HUD to tell you an important piece of information. This usually consists of voice acting, occasionally Full Motion Video, and is pretty useful when you need to learn about things like doing barrel rolls.
The Kilrathi are a race of warlike extraterrestrials. Physically they are bipeds who strongly resemble big cats with leonine manes.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
For games that feature a mission briefing before gameplay.
A digital distribution platform owned and operated by EA.
In the sky or in the blackness of space, these guys can get you from one place to another, and maybe blow up a few bad (or good) guys along the way!
A general term to describe a race or species that predates the civilisation/setting that the game takes place in, usually used in the game to provide hints or clues to the protagonist to help solve some sort of grand mystery or defeat an enemy through the help of relics left behind. Occasionally, there may still be traces of them, either through technology or lone survivors that have somehow managed to live to the present day.
Having a regenerating shield allows for the character to hide when his shield is low. This makes gameplay easier as the character is not always looking around for health.
Needs a cheat code to access the sound test.
Space is usually empty, but sometimes it's filled with virtual death machines.
Typically representing the elite of humanity's Space Forces, Space Marines have appeared in numerous games such as the Doom series and Warhammer series.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
The option to display dialog and other information with text on screen.
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