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The gameplay in We Love Katamari is the similar to the first game, the player steers a ball, known as katamari, around a three-dimensional world populated with many everyday objects. Rolling over smaller items causes them to stick to the katamari, increasing its size and allowing the player to collect larger objects. In this game however, the object is not to recreate any stars, but to fulfill different requests made by fans of the first game. This includes rolling up an illuminated Katamari of fireflies to help a homeless student study in the dark, or rolling up all the clouds in the sky in order to save a child's field trip from being ruined by rain. At the end of each successfully completed level, the Katamari becomes either star dust or a planet. The player has the option to try and beat the game at any point by using another Katamari in an un-timed outer-space level to roll up the planets and star dust they create in the game. If enough planets have been created, the player can roll the sun in their Katamari.
There is also a multi-player component to the game, where two players simultaneously push the same Katamari.The soundtrack to We Love Katamari was released in Japan in 2005 and is similar in style to the original. Once again, sound director Yu Miyake was joined by a series of collaborators and guest artists.
Name: Minna Daisuki Katamari Damacy Total length: 79:53