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Game » consists of 2 releases. Released Jul 01, 2003
Gnolls are a race of hyena-like, or dog-like humanoids.
For MMO's that survive for a number of years, the developers often revamp the look of the game to keep it fresh and current. This could mean redesigning the character models or even entire zones/regions of the game.
Grunt is a unit from the warcraft series.
A heads-up display is a graphical overlay of vital information used in most modern games.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
This mythological creature is the combination of a gryphon and a horse.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
One of the two main factions in the world of Azeroth. The counter part to the Alliance, and led by Warchief Garrosh Hellscream.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
The in-game announcer is a non-character disembodied voice commonly heard in arcade games, first-person shooters and real-time strategy games. They announce game modes, multi-kills, and game-changing events.
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
Weapons with a mind of their own. Sometimes their personalities clash with the people wielding them.
A gameplay mechanic allowing players to store their items and freely carry them around.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Games that fill up the player's health upon leveling up.
A lich is a powerful sorcerer who became undead through a magical ritual they cast on themselves. Usually lichdom is achieved to extend their "lives" or give themselves more power. They can control vast hordes of undead.
A process by which one player/creature's health points are transferred to another, particularly via a spell, technique or item.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The meter which is used to gauge how much power there is left to use magic abilities.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
A process or magical spell that removes mana from a target, aiming to disable the targets use of magical spells or other abilities that use mana.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
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