If a huge game has 100 voice actors and you paid them all $825.50 per 2 million copies sold (~$100 million gross sales if the average price is $50) that works out to 0.4% of the gross of the game, and ONLY IF it sells over 2 million copies. There is zero about this that should have any affect on the price of games given the small number of games that would actually ever have to pay royalties.
This also isn't going to make people like Baker, North, Hale etc. rich, it might result in a slight bump in their annual income if and only if they're attached to several multi-million selling games each year. Similarly, if a tiny royalty like this was paid to a salaried developer it would have very little impact since they make twice that per week, on average ($1,597).
What this DOES do, and it should not be ignored, is allows the voice actor who came in on a SAG day rate ($627.75 for 4 hours) to get a nice bump if the role they auditioned for and won was attached to something that made a phenomenal amount of money. Part of the reason there are so few major names in voice acting is because so few people can make a living doing it. Royalties like this are structured so that the people making the least money on the project have an opportunity to see some windfall if the project is super successful. If all the people credited as "Local Population" in GTA5 can make rent for another month while being working actors because they contributed to something that sold over 50 million units, I think that's pretty positive.
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