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Game » consists of 1 releases. Released Oct 11, 2013
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
The act of removing dirt, dust, or other unwanted matter from a surface.
Games that ask the player whether they are sure about the decision that they have just made.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
An in-game design interface that allows the player to configure aspects of a game, among other things.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Footprints are visible marks left behind by a character walking.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Take an item and throw it at the enemy.
A janitor is a person whose job is to clean and take care of a building and its surrounding grounds. Fiction often portrays them to be simple and folksy, or pretending to be such whilst hiding an underlying nature.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
This concept is for games in which at least one of the main characters is male.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
The concept of operating a computer inside a game via its own operating system. The player might have access to a virtual desktop or console commands to reach the desired information.
When you try to quit a game, the game will pop up with a message or picture to try and make you play some more.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
Ability to see a character's body in mirrors, water, or other surfaces.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
A cloud of fine particles.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
Primarily found in mouse-driven computer games, tooltips are an interface element that display information while the cursor is placed over particular on-screen elements.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
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