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839: REVENGEANCE
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Game » consists of 0 releases. Released Jul 18, 2023
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
A visual effect where color channels are deliberately misaligned.
Games that ask the player whether they are sure about the decision that they have just made.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Games that include dyslexia-friendly fonts.
A fake glitch is a "glitch" coded into the game, designed to confuse, scare, or amuse the player.
This concept is for games where at least one of the main characters is female.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
When stuff that always used to work suddenly break down when you need it the most and you either have to fix it or find another way around.
Invisible bridges and walkways force the player to either take a leap of faith or find a way to reveal the path in order to reach their destination.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A single game may use multiple art styles. For example, Comic Jumper switches its levels between art styles inspired by comics, and Rock of Ages has its stages take on the style of various art periods.
The concept of operating a computer inside a game via its own operating system. The player might have access to a virtual desktop or console commands to reach the desired information.
Any type of puzzle that involves changing the perspective, usually by manually moving around the camera to line up items in the environment.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Games that allow items to be rotated; this can be used to reveal information about certain objects for the purpose of puzzle solving.
Not all scientists are mad and/or hell-bent on dominating worlds. Some are just your ordinary egghead with a coat.
When a game lets you sit down somewhere for no other reason than to simply sit down. Often seen in MMORPGs as a way of hanging out and talking to friends.
Valve's counterpart to Microsoft's popular achievement system.
The option to display dialog and other information with text on screen.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
The 9th annual The Game Awards celebrating the best video games of 2021.
A game mechanic that lets players pause and rewind the action in order to correct a mistake or change a path.
Tips are usually used throughout the game as a way of showing players features.
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