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Home of the Barbarian.
A dark opening in a solid mass, like rock.
Cobalt Scar is one of the claw marks left by Veeshan. It has since been flooded with seawater.
Crystal Caverns was the original home of the Coldain dwarves of Velious.
Dragon Necropolis is an ancient burial ground built by the first dragons of Norrath, the Claws of Veeshan.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
The Eastern Wastes of Velious are the gateway to the rest of the continent for those arriving from Iceclad Ocean.
A large densely wooded area.
The Great Divide is a mountainous region of central Velious.
A guild hall is a place of learning for people of a particular class, job, or trade skill.
The Iceclad Ocean is the southern most sea on Norrath. It surrounds the continent of Velious in a nearly impenetrable veil of ice.
Icewell Keep is the stronghold of Dain Frostreaver IV, the leader of the Coldain dwarves of Velious. Beneath the keep though, is a labyrinth of horrifying, deadly tunnels.
Kael Drakkel is home to the storm giants and frost giants of Velious.
Kerafyrm's Lair, formerly known as Sleeper's Tomb, was once a prison for the most powerful dragon ever witnessed.
The Plane of Mischief is the realm of Bristlebane, the King of Thieves.
Siren's Grotto is a beautiful but deadly part of Velious.
Skyshrine is the stronghold of the dragons of Velious, the Claws of Veeshan.
The Temple of Veeshan is home to some of the oldest, strongest dragons in all of Norrath.
The Wakening Land is a lush forest teeming with wildlife amid the desolate snow and ice of Velious.
Thurgadin is the home city of the Coldain dwarves of Velious.
A repository (usually beneath the ground), containing one or more graves.
The Tower of Frozen Shadow, which is immediately visible upon arrival in Velious, consists of seven floors of terrifying traps, illusions, and undead creatures.
Underneath a planet's surface is considered to be underground, especially if it is near the top of the surface. Some of the games have you digging through the dirt.
These games often take place in submerged environments or have underwater swimming levels.
Velketor's Labyrinth is home to the outcast storm giant wizard, Velketor. He has protected himself with various traps, mazes, slippery catwalks, and an army of stealthy spiders and vicious kobolds.
The Western Wastes of Velious are the domain of the Claws of Veeshan. Dozens of powerful dragons roam the tundra here, including three of the First Brood.
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