MERCH!
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It's not fun, but it's addicting.

by earlessshrimp

So... This Catherine game... A heavily story driven block pushing game? Okay, you have my attention. I finally got my hands on the delux edition of this game last week, and I've reached the sixth night of eight. I can't believe how frustrating this game can be. Sometimes I find myself falling to my death purely by accident because of twitchy controls, but most of the time it's because I'm stupi...

So... This Catherine game...  A heavily story driven block pushing game?  Okay, you have my attention.  I finally got my hands on the delux edition of this game last week, and I've reached the sixth night of eight.  I can't believe how frustrating  this game can be.  Sometimes I find myself falling to my death purely by accident because of twitchy controls, but most of the time it's because I'm stupid!  I must say there are parts of this game that make me want to scream so loud my vocal chords splatter the television screen, but I couldn't stop playing.  I found myself dying and saying, "OKAY, this is the last time.  SHIT.  Wait, THIS is the last time. Fewf, done with that.  One more level can't hurt can it?"   Although I consider myself fairly stupid, I usually feel pretty good when I actually complete the levels.  Honestly, half the time I'm playing this game I don't feel like I'm having fun, but I just can't... stop... playing...  I will have to say the creators of this game did an exceedingly good job with the story that made me NEED to complete the next puzzle set just to see what happens in the story!  I think more developers should take a look at what would be a simple concept flushed out to this extent.  It's actually quite a surprising game.