Game Logic, Ep 4: Time To Heal (Aug Post)
by nintendoeats
In which I debate the merits of regenerating and static health /start.math D = Damage Per Attack S = Seconds between attacks T = Total Player Health C = Cooldown On Health Regeneration In order for an enemy to kill the player: D > T * (S - C) /end.math
D = Damage Per Attack
S = Seconds between attacks
T = Total Player Health
C = Cooldown On Health Regeneration
In order for an enemy to kill the player:
D > T * (S - C)
/end.math