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Saga of the Demon Blade

by eribuster

At just shy of 32 hours, I saw the 6th and last ending of Muramasa: THe Demon Blade (Wii). It has been a long time coming for me to finish Muramasa, and I'm glad I got around to it. The beautiful art Vanillaware made for the game is a treat to the eyes. The music sets the mood of a fantastical tale set in Japan. The combat is a simple but entertaining series of slashes and blades. Sadly, the co...

At just shy of 32 hours, I saw the 6th and last ending of Muramasa: THe Demon Blade (Wii). It has been a long time coming for me to finish Muramasa, and I'm glad I got around to it. The beautiful art Vanillaware made for the game is a treat to the eyes. The music sets the mood of a fantastical tale set in Japan. The combat is a simple but entertaining series of slashes and blades. Sadly, the combat and the exploration (the bulk of the game) doesn't hold up through all of the 32 hours I've played. The combat moves and strategies I made in the first few hours of the game are nearly the only moves and strategies I needed to complete the game. Also, the game gets grindy in the end when the last blade practically requires the two characters of the game to be at level 90+.

Even with my gripes, I had a lot of fun with Muramasa. I hope Vannilaware's future games will be more refined in their play and pacing.