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Rocketing Vanquisher BLADE

by eribuster

The time counter at the end of Vanquish (X360) reads 5 hours as my clear time. I don't think the time accounts for menus and restarts which would pad the number to about 7 hours. After hearing much praise for the third-person shooter from Platinum Games, I was very eager to play Vanquish. Two disappointments that are made apparent in the beginning and persist for the entire game is the awfulnes...

The time counter at the end of Vanquish (X360) reads 5 hours as my clear time. I don't think the time accounts for menus and restarts which would pad the number to about 7 hours. After hearing much praise for the third-person shooter from Platinum Games, I was very eager to play Vanquish. Two disappointments that are made apparent in the beginning and persist for the entire game is the awfulness of the story and the frequent interruptions by cut scenes. Other than these two negatives, there is absolutely sublime shooting action in Vanquish. The combination of the fast rocket-powered movement and slow-motion special aiming gives the combat a quick yet controllable pace and also looks really cool. While you have the standard weapon assortment of assault rifle, shotgun, sniper rifle, and machine gun, there are unique weapons such as lock-on lasers, cover-penetrating energy guns, and a thing that fires big razor discs that cut off robot limbs with ease. Oh, and if the guns don't work you can rocket slide up to an enemy and flip kick it in the head. The game looks great and sounds good.

I do hope Platinum Games and/or Shinji Mikami will be able to make a sequel or a successor to Vanquish. If they do, I hope there will be far less cut scenes to get in the way of the shooting.