Outer Space Is Meant For Multiple Missile Massacres
by eribuster
Project Sylpheed: Arc of Deception (X360) has me pegged at 4 hours and 8 minutes of flight time in my first play through of the game. That doesn't account for time spent outside of playing the campaign missions such as in tutorials, ship load out, weapons development, and extra missions. Including the time not counted by the flight time statistic, Raptr says I spent around 14 hours in my first...
Project Sylpheed: Arc of Deception (X360) has me pegged at 4 hours and 8 minutes of flight time in my first play through of the game. That doesn't account for time spent outside of playing the campaign missions such as in tutorials, ship load out, weapons development, and extra missions. Including the time not counted by the flight time statistic, Raptr says I spent around 14 hours in my first play through of the game.
Ever since playing the demo, I have been very eager play Project Sylpheed. After playing through the whole game once, I come away with my space combat needs very satisfied. Right from the start of the second mission the game throws you in the battle lines of capital ships by having an allied destroyer blow up right in front of you. The scale and volume of the battles in the game is everything you want out of a war-torn space opera. Sadly, the battles outpace the technology of the game and some missions are suspect to extreme amounts of frame rate slow down. Then again, those times are usually when you are giving a capital ship or a enemy fighter wing multiple missile punches so the slow down can be nice sometimes.
There are a lot of weapons in Project Sylpheed, but the end game devolves in to slinging the 60 lock on Condor missile at fighters and Cauldron rockets at ships. The resupply mechanic is very forgiving and fast so ammunition isn't much of a big problem as it is a temporary annoyance. The story is nothing to write home about, and the last mission is an odd boss fight that I do not understand completely.
There will most likely never be a sequel to Project Sylpheed, so I'm grateful for the missile spam joy the game has given me already.