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Acing the Suicide Mission

by eribuster

A long while back in March, I survived the suicide mission of Mass Effect 2 in 41 hours and 10 minutes. Then I played a bit more until I stopped at 52 hours and 6 minutes. While I'm still a bit upset that the heating mechanic has been completely replaced by the thermal clip system (I would've preferred a hybrid system), I loved exploring the galaxy of killers and douche bags that Bioware has cr...

A long while back in March, I survived the suicide mission of Mass Effect 2 in 41 hours and 10 minutes. Then I played a bit more until I stopped at 52 hours and 6 minutes. While I'm still a bit upset that the heating mechanic has been completely replaced by the thermal clip system (I would've preferred a hybrid system), I loved exploring the galaxy of killers and douche bags that Bioware has created.

I didn't mind the combat in Mass Effect 1 too much, but Bioware has made it a better and more enjoyable experience in Mass Effect 2. I'm glad that I don't have to spend level-up points in to Paragon or Renegade attributes or sift through the glut of items in the inventory. That said, I wish there were more things to put your skill points in and more equipment customization options. The primary missions weave wonderful stories with interesting choices. The best of them are those specific to a party member as add back story and depth to the characters. In stark contrast, most of the secondary missions are bland combat scenarios.

After spending so much time in Mass Effect 2, I'm eager to move on to Mass Effect 3 to finish the story.