Toying With the Gravel
by obscure
Video games teach life lessons. Left 4 Dead: Teamwork On its higher difficulties, Left 4 Dead may be the greatest team-building exercise yet conceived. In crews of four we strategized to overcome complex obstacles, assigned one another responsibilities according to our talents, communicated to adapt our tactics on the fly, and developed rules of conduct such that no one would disrupt the progre...
Video games teach life lessons.
Left 4 Dead: Teamwork
On its
higher difficulties, Left 4 Dead may be the greatest team-building
exercise yet conceived. In crews of four we strategized to overcome
complex obstacles, assigned one another responsibilities according to
our talents, communicated to adapt our tactics on the fly, and developed
rules of conduct such that no one would disrupt the progress of the
collective while ensuring that each of us had to pull his or her own
weight. Even in the competitive mode of the game, the rapid coordination
of the infected team's attacks is crucial to the efficient slaughter of
an experienced, cooperating survivor band.
The Sims: Priorities
After
playing The Sims for a long time, I began to imagine my life in terms
of the little bars that represent each Sim's energy, fun, hunger, and so
on, and how they contribute to my total mood. In The Sims, you have to
take care of your basic needs and your overall happiness before you can
look to fulfilling greater aspirations and life goals, which I feel is a
reasonably accurate representation of reality. A Sim stops studying or
practicing useful skills if they are in a bad mood, much in the way a
real person can burn themself out on their work when they neglect
recreation and basic health. Primary goal: live happily by whatever
means necessary. Secondary goal: everything else.
BioShock: Objectivity
Anyone
could predict that playing BioShock might teach a person a thing or two
about the dangers of capitalism and absolute freedom. But for me,
BioShock was an exposure, even if in a negative light, to such a
radically different ideology that I was jarred out of the assumptions I
had previously made about the nature of morality. When faced with Dr.
Steinman, I found myself unable to explain why his insistence on beauty
as a moral imperative was flawed without also undermining my own moral
principles. Rapture, I found, was not an ideological failure but merely a
practical one, in the sense that all ideology is simply irrelevant next
to practical, objective reasoning.
Borderlands: Stoicism
I
made a sniper character in Borderlands, but during my late-game quest
for optimization I found a shotgun that irrefutably outpaced all of my
other guns in terms of damage over time. I felt annoyed that I had
funneled so much of the character build toward sniper rifle bonuses,
only to have the game tell me that, if I wanted to be DoT optimal, I
should have made a shotgunner. Much as it sucked to see my bonuses go to
waste, I just accepted that the optimal strategy was not what I had
hoped and the shotgun became my DoT weapon anyway. Better to make the
most with whatever one is handed than to get needlessly frustrated over
it.