Short: Spunkgargleweewee
by obscure
If you are a Zero Punctuation regular, you have probably noted Yahtzee's aversion to "spunkgargleweewee", the modern genre of FPS with inordinate focus on cinematic, heavily-guided play instead of player-driven expression and freedom of choice. Guidance vs. freedom seems like a frequently occurring design problem – it's at the core of any Mac vs. Linux debate, for instance. Calling back to idea...
If you are a Zero Punctuation regular, you have probably noted Yahtzee's aversion to "spunkgargleweewee", the modern genre of FPS with inordinate focus on cinematic, heavily-guided play instead of player-driven expression and freedom of choice. Guidance vs. freedom seems like a frequently occurring design problem – it's at the core of any Mac vs. Linux debate, for instance. Calling back to ideas like synthetic happiness, analysis paralysis, and to my own experience using Macs, it is easy to say that for a typical user, the guided experience will be easier and more enjoyable. But what is a cinematic, guided game but a movie where you have to constantly mash buttons to make the film roll? A user who is equipped to handle being dropped into the deep end will, according to both my own experiences with such games and simple intuition, get much more fulfillment out of forging their own path.