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Going around and deleting a bunch of old blogs that weren't very good but were only 1 or 2 pages back. Not important, thought I'd just note. If you want to see old stuff try the wayback machine or something. I don't intend to delete a ton of other stuff like forum posts or tweets or whatever, it's just that old blogs from 10 years ago were literally 4 pages back because I don't write that many...

Many years ago when Lists were new to the site I made a List of Games I Love . I've been adding to that list ever since but never removing from the list. Nearly 10 years is a long time. I do not feel the same way about many of these games as I did then. So, it's time to take stock. In this blog I will list the games being removed, and why so there will be some record as to what was on the list....

I’ve always tried to do new things with my levels and while I’ve done 40 very diverse levels (and written a blog/piece about doing so which Waypoint’s Austin Walker liked ), I’ve never done a 32 level multi-world series. So that’s what this is! Four world of four levels a piece, each world building a new locale, each level setting itself apart on top of that. #MariosConquest Avalanche Lodge is...

Nearly 6 months ago on the 11th of September, 2015 I got Mario Maker. Last week I reached 40 stages. Today I reached 1440 stars. Here are some things I’ve learned along the way. My first stage, Malpractice Platform, was a shorty. I made tall goomba stacks on platforms until I maxed out the editor and ended it. Come a long way since. Running is fun. Fun stuff works well Saunter/Halt Station’s go...

Tweaks may be as small as moving one enemy one square to the left. The hardest part of level design in Mario Maker is playtesting. You can't do any sort of limited release and you definitely can't see how everyone plays it even once it does release. All you can do is play it yourself extensively and hope for the best. This is what I've been doing. Designing levels while occasionally testing eac...

A lot of people are buying Rare Replay tomorrow (most preordered game of E3) and it's not hard to see why. 30 dollars for a large sack of 30 games is an incredible deal. And not just any games, huge, long, meaty games included! Games such as Conker's Bad Fur Day, Banjo-Kazooie, Banjo-Tooie, Perfect Dark, Kameo, Viva Pinata, even Banjo-Kazooie Nuts and Bolts. Any two of those games could justify...

20 years ago today (November 21st) Rare’s first super huge hit Donkey Kong Country hit store shelves in North America. It was an amazing showpiece featuring at the time incredible sprite work, incredible animation fidelity, a profoundly great soundtrack, snarky manual writing, solid fast paced gameplay and attention to detail which was rare then. It was a sensational game that was hard to find...

I watched a speedrun of Metroid Fusion yesterday. I've been doing that a lot lately after watching AGDQ 2014 and wanting to see more. Watching it I recalled that, despite whatever harm Other M did to Fusion's characters, it's setting and premise remained cool. It was a novel concept that this massive research lab was taken over by a nasty parasite that could replicate anything it came across an...

Earlier today I 100%ed Katawa Shoujo, the first visual novel I've ever had a genuine interest in after seeing it on Day[9]'s Metadating show a week back. While it's a game with fantastic relatable characters, solid writing and a pretty great premise however truth be told these weren't the things that hooked me. The thing that hooked me was that Day[9] and crew actually had genuine interest in n...

(Note: This blog was originally on May 19th, 2014 but since I deleted that blog and regretted it I edited this older blog, to take its place. This blog aint great but it's not bad.) This blog thing will mostly about Super Time Force. Okay, now that I’ve established that let’s travel back in time to the late 90s so I can avoid that topic for another 60 seconds or so. The year 199X Seriously thou...

(Note: This blog was originally on February 21st, 2014, but I deleted that blog and regretted it so edited the contents into this older blog post that I was deleting. Good enough.) Today's Quick Look of DKC Tropical Freeze is a great reminder for those of us who know DKC well that not everyone knows how to roll jump. Straight up always be roll jumping. It's the best. Rolling is a lot faster tha...

I've been thinking about what the main issues of Mass Effect 3 are. Not just the ending, bu the greater mechanical and structural issues which keep ME3 from being anywhere as great as ME2. Besides nit picks about the roll mechanic, the lack of hubs other than the citadel and the pointlessly dull side quests I realized that a major issue with ME3 is that the Companions have no place in the story...

I've just dropped 650 points of work into the Donkey Kong wiki article since it was pretty poor for one of the most frequent video game characters there is . I think my article goes into the characterization of Donkey Kong more than some people will expect, explaining his character flaws and how he differs in some of the more recent games, but I think it's pretty solid anyway. Still a couple th...

I'm really looking forward to DKCR. It looks like it handles as well as a DKC should. It appears to have both the responsive controls I demand and the speed and beauty that I feel has always put Donkey Kong Country above its competition. But then I'd like just a little more. Something about the game doesn't sit right with me. Maybe it's the dopey name, maybe it's the odd changes to the HUD that...

I fucking love what they've done with Mario's Cloud Suit not only because it looks like it works really well, but more that it reminds me of one of the greatest animal buddies of all time, Squitter the Spider from t he DKC series . He was one of the more interesting Animal Buddies, as really, fas I know, up until Mario Galaxy 2 there's never been another character quite like Squitter. Able to c...