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drewbert's Articles

Formula 1 is one of the most-watched sports in the world. Globally, 425 million people watched an F1 race in 2015, which is surprising considering the hoops many of its fans had to jump through to actually DO so. In many places around the world, some or all of the races are broadcast over the air, enabling many to watch for free (though this may be changing ). In the U.S., races are on at weird...

Danny O'Dwyer and I are doing a podcast about Formula 1. It's called Alt+F1. YOU MEAN THE F1 VIDEO GAMES? Nope, the real thing! With champagne and teammate disputes and way too much money! Although we'll probably wind up talking about racing games at some point, too. We are colossal nerds, after all. WAIT BUT DREW, I DON'T KNOW ANYTHING ABOUT F1 That's great! Neither do I! Well, actually, I kno...

Now you too can make your own Fritos-crusted Lunchtime Snack for Lunatics, as featured prominently in the most recent I Love Mondays ! Also, you can sound totally awesome by adding anything to mayo and calling it an "aioli." Try it! I adapted this creation from a chicken fingers recipe I found in a great gluten-free cookbook (I'm allergic to gluten) called Cooking For Isaiah . It has quickly be...

Hey everybody! Here are my photos from North Korea that I showed on last week's live stream . It was an incredible experience, one that I would recommend to anyone who wants to travel somewhere out of the ordinary. Guides are required for anyone who visits North Korea, and the tour company I went with, Koryo Tours, could not have done a better job. Our western guide, an affable Canadian named C...

Hey folks! Thought you guys might be interested in what kind of planning goes into our biggest live show of the year. What follows is our "cheat sheet," which was created so we knew exactly what had to happen before each segment. "PRE" means "this needs to be done before the segment starts," and "POST" means "do this after this segment is over, since there's a corresponding PRE later that needs...

Giant Bomb's Game of the Year awards are fast approaching, and you know what that means! Asset compilation! This is the time of year when we descend into the dusty catacombs of Giant Bomb's video archives and pull out all the relevant footage of games we're talking about. Since a few of you have requested insight into such topics, I thought now would be a good time to shed some light on how we...

Hey y'all. At the risk of breaking the illusion, and driving you all insane with our banjo loop, I thought I'd give some insight into what it takes to edit a typical segment of I Love Mondays, from start to finish. So, in the immortal words of Jonesy , "here it is... at ten times speed."

Pics from the Great Sausalito Exodus. Vinny and Ryan recording the last Quick Look to be shot in Sausalito, Wipeout. The green screen comes down, revealing some ancient design docs (on the expo board). Everything is in boxes, but Vinny feels like he's forgetting something. There we go. The scene as we left the office. Now everything is in the hands of the movers (Luchadeer was brought to the ne...

I was going to dole these out a week at a time (see my previous posts on Being and Organon ), but since I have zero free time these days, let's just get on with it. There are a ton of Community Games out there, and, let's face it, most of them are absolute trash. While it's cool that anyone who wants to can put a game up on CG, the sheer number of games is daunting for anyone that just wants to...

Organon , like many Community Games, picks one gameplay mechanic to execute on and does it very well. In this case, flight in 3D space. In the game, players pilot a ship in first person, flying inside a giant box populated with numerous cubic obstacles scattered randomly around the space. The object is to avoid hitting the “good” cubes (which damage your ship) and shoot down the “bad” ones. Add...

I like to think of Being as the poor man's Braid . Sure, there's no time-reversal mechanic, and the level designs are hardly mind-bending, but it is a very capable platformer, one without the air of pretension ever-present in Jonathon Blow 's offering. Sometimes the level designs are so straightforward they border on throwaway, but this is part of the reason I like the game. It means that, like...

This isn't supposed to be a review or anything (I haven't beaten it yet), just some things that have struck me while playing. I'm pretty surprised at the variety of things I'm doing in Dead Space. It strikes a nice balance between shooting gallery and environmental puzzles, which are in themselves varied and interesting. The game is paced very well; save points are always around when you need t...