When playing is work
by crimsonclown
Ever get the feeling that a game can sometimes feel more like work than play? RPGs in particular. Managing your party, inventory, stats ect. can become a game within itself. Sometimes you just want a game to tell you what to do. CoD, Team Deathmatch. Shoot people, win. In Borderlands, I have to decide what to do next. Do I keep this gun or sell it? Which quest should I start? Am I wasting my le...
Ever get the feeling that a game can sometimes feel more like work than play? RPGs in particular. Managing your party, inventory, stats ect. can become a game within itself. Sometimes you just want a game to tell you what to do. CoD, Team Deathmatch. Shoot people, win. In Borderlands, I have to decide what to do next. Do I keep this gun or sell it? Which quest should I start? Am I wasting my leveling up this particular stat? After a long day, the thought of playing such a game makes my head spin. Of course, I wouldn't have even started playing such games if the opposite wasn't also true. The freedom to do as you please, create a unique character and strengthen that character over time and reap the rewards for your efforts. I spoke of Borderlands, but the game that really encompasses those things, for me, was Oblivion. The second I stepped out of that sewer and into the sun drenched forests, I knew something special was ahead of me.
I guess what I'm saying is, different games for different times. Or different moods perhaps. It may seem obvious but I think a lot of people dismiss certain games based on one experience, in which they may not have been in the right mood to enjoy that particular game. I know if I had played Oblivion for the first time when I was tired and stressed out, I would have hated it. Thankfully I didn't because I would have missed out on one of the most memorable gaming experiences I've ever had but I hate to think of those who would have fallen in love with countless other games if they had just played them at the right time.