MERCH!
Giant Bomb - a website about video games and the people that make them

Quick Blog: That 'Non Zombie' Game With the Bad Controls!

by machofantastico

THAT 'NON ZOMBIE' GAME WITH THE BAD CONTROLS! Good Afternoon Dear Readers, I hope life is treating you well, not to mention the all powerful Gaming Gods. It's been quite an interest couple of weeks within the Gaming World with the release of massively anticipated Killzone 2 on PS3 and of course Street Fighter 4 hitting consoles some weeks back. This means that we have all been quite busy enjoyi...

THAT 'NON ZOMBIE' GAME WITH THE BAD CONTROLS!

Good Afternoon Dear Readers,
I hope life is treating you well, not to mention the all powerful Gaming Gods. It's been quite an interest couple of weeks within the Gaming World with the release of massively anticipated Killzone 2 on PS3 and of course Street Fighter 4 hitting consoles some weeks back. This means that we have all been quite busy enjoying our favourite games not to mention the titles we never got around to finishing last year. But the gamers anticipation isn't over just yet, for next week sees the exciting release of Capcom's latest title in the much beloved Resident Evil franchise, Resident Evil 5 might not be classic Resident Evil but you can't blame Capcom for seeing that changes needed to be made. Now I shall admit to being quite excited about Resi Evil 5 over the many months but the demo hit me hard and offered an experience that often felt like it should have stayed on the last generation of Videogame consoles. 

I shan't go hating on Resident Evil 5, but it was always going to have a tough job when compared to the massive success obtained by Resident Evil 4 on Gamecube. Trouble is I suspect a lot of gamers (including myself) thought that Capcom would look to greatly improve the controls. Sadly not, I was having an interesting discussion with a friend last night concerning Resident Evil 5 and how we both strangely regretted playing EA's superb Dead Space. Now as odd as that sounds (partly because Dead Space was so damn good) it's the absolute truth that Dead Space got the controls almost perfect, and that Resident Evil 5 can't help but feel like a step back of sorts. Now both Capcom and some dedicated fans will tell you that it's all done for excitement and tension within the game, but it's definatly not exciting or offer enjoyable tension like Dead Space did. It somewhat amazes me how odd it also technically seems, why can't we walk and shoot at the sametime? I can do that in real life (not literally of course) and if every soldier at to stop to aim and shoot his weapon, then we would have a lot of unnecessary death,.But maybe I'm looking at the Resident Evil games in the wrong light. 

Sorry Sheva, your no Alyx Vance.It's hard to judge where Capcom are going with the Resident Evil series aswell, you feel as if the controls are aimed towards those that fell in love with the original all those years back while it's sudden 'these are like zombies, but not' approach to the games story and experience is aimed towards newer more action orientated gamers, the type of gamer who can't get enough Gears of War 2 and feel as if the zombies are so 1990's. It might be fair to say that the developers are a little lost on where to take the franchise next, but that shouldn't mean it should be a bad game, it simply needs to learn frrom the mistakes it makes this time around. When once I had the game preordered, I now find myself more leaning towards a none purchase decision. The demo had a serious bad effect on me, it's an odd thing to describe but playing the demo felt as if such controls would be acceptable on Nintendo's Gamecube some years back but today, well it can almost destroy the experience totally. 

To be fair, reviews haven't polished over the control issue. It's been getting some solid if unspectacular reviews and it's almost as I suspected. I believe you'll have to sit in the middle grounds to truly appriate Resident Evil 5, either you'll love RE5 or you'll hate it. Most gamers expect controls to be fluid and easy, they might not be perfect but a games control scheme shouldn't effect the enjoyment of the game. That's why so many First-Person Shooters use the same control schemes as each other, because folks are used to it and it leaves the gamers to enjoy the actual game. I don't like the idea of fighting against the  controls, especially when you have 10-15 zombies walking towards you. Reading this you might think I'm being very negative and I honestly don't mean to. I haven't played the full game yet though I now know I shan't be making a purchase of the game, maybe a rental. Sure I might eventually get use to the control scheme, but it left such a bitter taste that RE5 will have to do something special for me to truly enjoy the experience. I honestly hope I end up enjoying what Capcom have created here, but I have a feeling as good as co-op may seem, my actual love for RE5 will depend on controls. 

EXTRA NOTES!
- I should be getting my Official Playstation 3 Headset Monday for some Online Killzone 2 action. I have to admit I'm loving Killzone 2, especially the multiplayer and look forward to finishing off my review when I spend some much needed time online. 

- Persona 4 hit's Europe next week, I actually have the game ordered but might cancel as 1. I'm still busy with Persona 3 and 2. Giantbomb's thrilling Endurance Run videos have offered much of the story already, I'll think about it.

That's all folks, 
Thanks For Reading, Appriated!


Blog by Joseph Bayliss!