Deep Look: The Souls Series- Fixing The Accessibility Problem
by thatpinguino
Hey Duders, Here is the latest Deep Look! Deep Looks are largely gameplay and commentary like a Giantbomb quicklook; however, I try to cover games that have been out for a while and I intend to use the videos to highlight moments and mechanics that I found particularly worthy of highlighting and exploring. Also I aim to keep the videos under 20 minutes. In this Deep Look I examine the early mom...
Hey Duders,
Here is the latest Deep Look! Deep Looks are largely gameplay and commentary like a Giantbomb quicklook; however, I try to cover games that have been out for a while and I intend to use the videos to highlight moments and mechanics that I found particularly worthy of highlighting and exploring. Also I aim to keep the videos under 20 minutes.
In this Deep Look I examine the early moments of Demon's Souls, Dark Souls, and Dark Souls II and suggest different ways that the games could be more accessible to new players. I discuss a few structural changes that the games could make to their character creation process to eliminate some of the early frustration that the Souls series can impose on new players. I then discuss how the Soul series could better implement tutorials to prepare players for the realities of playing one of the more unforgiving and distinct action RPGs in modern gaming. I then discuss a few places where the Souls games could better illustrate their mechanics by example, rather than by forcing new players to trial and error (or FAQ) their way to victory.