Deep Listens: Thomas Was Alone and AI Humanity
by thatpinguino
Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for videogames. We try to dig as deep as we can on an individual game every episode so check it out! In this episode of Deep Listens we discuss the award-winning,...
Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for videogames. We try to dig as deep as we can on an individual game every episode so check it out!


In this episode of Deep Listens we discuss the award-winning, indie game Thomas Was Alone. We cover the game's minimalist art style, strong narration, mechanical storytelling, and a few of its potential themes. Towards the end we compare and contrast the Talos Principle and Thomas Was Alone's treatment of AIs and person-hood. There are a few spoilers for the Talos Principle during the second half of the podcast so watch out. Also at some point we got sidetracked into talking about whether AIs could ever be people.
http://deeplistens.libsyn.com/episode-11-thomas-was-alone-and-ai-humanity