Deep Listens: The Erratic, Digital, Time-Capsule that is Mirror's Edge
by thatpinguino
Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for videogames. We try to dig as deep as we can on an individual game every episode so check it out! PARCOUR IS A MARTIAL ART! In part one of our discussion of Mir...
Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for videogames. We try to dig as deep as we can on an individual game every episode so check it out!
PARCOUR IS A MARTIAL ART!In part one of our discussion of Mirror's Edge, we talk about the game's mechanics, soundtrack, and artistic design. We cover how the game controls, how much we enjoyed the game's rooftop runs, and how much we disliked the game's combat. We also delve into our issues with some of the mechanics in the game's later levels.
In part two of our Mirror's Edge discussion we spoil the heck out of the story and dig into the game's larger themes. Pete poses a question about the game's genre and steers us down a lane of comparisons which includes Sonic the Hedgehog and Prince of Persia. Gino claims that Mirror's Edge might be the most 2008 game ever. And Billy breaks down some of the features that didn't make the game's final cut.
FYI, our next game will be Firewatch, so look forward to that!