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Deep Listens: Overwatch and How First Person Shooters are Modernizing

by thatpinguino

Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for videogames. We try to dig as deep as we can on an individual game every episode so check it out! I mean, just look at this frickin' guy! This week we locked Bi...

Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for videogames. We try to dig as deep as we can on an individual game every episode so check it out!

I mean, just look at this frickin' guy!

This week we locked Billy in a bunker for his own safety to avoid prolonged exposure to the fun and addictive Overwatch. John Krisch fills in the empty chair and joins our regular hosts to discuss Overwatch's characters, game modes, and "story". After covering the ways Overwach tweaks typical multiplayer FPS conventions, we discuss whether the game's diverse cast skews towards focus-tested pandering or "authentic" representation (like most things, the truth is somewhere in the middle). We finish up by discussing the game's monetization scheme and Gino rants about his disdain for Reaper ult plays of the game.

Episode 28: Overwatch and How First Person Shooters are Modernizing