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i_smell's Articles

First off; thanks especially to Drew, who seems to be the one who always remembers SpeedRunners in conversations about multiplayer games. I love hearing GiantBomb talk about our games, it fuckin lights me up. Hey remember when I kept going on about hijacking aeroplanes? Well it turns out I was just designing a videogame. Now I can talk about it! Yep. Kickstarter. We pitched to investors all ove...

Hello members of GiantBomb.com. I have not posted a message to the Internet for a long time. Forums haven't been my thing for a while, since I moved to holland in June and starting working on SpeedRunners, I've had a very strange and busy life. Thanks to vinny, drew, jeff, brad and alexis for playing our games on videos: it's cool and we flip out every time. Sorry you keep running backwards thr...

Check out this trailer, animated by me! tinyBuild 's official second game is SpeedRunners! Hitting Steam Early Access soon, but please play the beta before then so we can make sure nothing's broken. I'm doing art and animation. It's still in production so GET OFF MY BACK!!!!! The game's designed by our new BFFs at DoubleDutch, and in a funny old way we're actually publishing it. Had that one in...

About last week I remembered I never made a GDC post- and then I remembered nobody commented on my last post and that's probably why-... but I just wrote an official checkpoint , so fuck it. I'll just keep it short or something. I WENT TO FLASH GAME SUMMIT A couple years ago I showed a game at MineCon, and before that I'd never been to anything like that. So this was my second time in America,...

Wow this blog-entry page is nice! Last month I said I've got this big idea for a multiplayer game where you fly jets around and hijack each-other. Well now I've got a prototype and it's super exciting! I've got 4 classes, you can shoot, eject, hijack enemies, crash into walls drop mines, shoot missiles, it's great. I don't wanna post the actual prototype because the network code is really jerky...

HELLO. Steam My game comes out on Steam TODAY. 10am PST, I think. I'll be sending out a few thousand steam codes to all the people that bought it already today. It got greenlit on November 30th 2012. Getting on Steam is a big deal- how big a deal? I dunno! I've never done it before! I made this game over a year ago, and I'm not that big a fan of it any more. I'm excited and nervous about how th...

Before you read this, DEFINATELY back out and vote on whether or not you say "excuse me" when you sneeze, then answer the poll of whether or not fur is hair, and how many hats you own. I've decided to stop feeling bad about writing huge blog posts about this stuff that nobody reads, and just fucking own it. Nobody comment, I'm fucking serious. IT'S TRUE! No Time To Explain , the game I made in...

Fuck, shit, and also balls. First things first, I collated a HUGE lilst of Behind-The-Scenes game developer talk, so if you're into that, definately bookmark my list . I had a big gap for a couple weeks where I was too busy doing company work to actually do my own work, but breaking out of that I drew more space: The original version of that one on the left is here . I didn't like it the first...

WELCOME TO I_SMELL'S GIANTBOMB BLOG!!!!!!! This is where I dump all the shit I crap out every few weeks. At the end of June, and right after my last blog post, I took a serious look at Photoshop. I've never bin into Photoshop, cos I'm not a painterly person, I'm a slapstick animated doodle person, but after havin a tonne o fun drawing a couple dozen nebulas , I gave it a fair shake with somethi...

Hey did you know NTTE is on sale for $3? The whole joke around the sale was that we were the "ONLY" videogame sale going on and you should totally not check anywhere else -.. but now that the Steam Summer Sale is over I guess that's almost true lol. Nah it's cool though, ya don't have to buy it. OH-- SPEAKING OF WHICH I guess I haven't wrote a blog post for ages. Man I've got gaps to fill in he...

IT'S MY BIRTHDAY YAAAYYY!!!!! You can all get me lots of compliments on this SICK PLAYABLE ALPHA BUILD of this game: FILE > DOWNLOAD The controls are left click right click and middle click. Here it is in video form if you're apathetic: What do y'all think? I was askin people about the framerate before, but the general concensus now is that it's fine. The only good feedback I've got so far is a...

This is where I was at at the start of May . Check out my older blog posts if you wanna see the concept art and whatever. Here I am now: It's a test of MOST OF the weapons I've got. There's a couple more, but the radial menu holds 6 weapons. The last one's kind of a super weapon. Oh also you can throw guys. A lot of it's half done. I just, an hour ago, zoomed the camera out. Also- this is a wei...

Hey this is a blog of my game dev exploits. I've bin makin Flash games , and I want this one to benefit from all the lights and effects you get in 3D, so this is my first real swing in this territory. BOY, IT'S BIN A ROUGH WEEK! I started off and I had all this concept art with colours where light to shadow moves along two different HUEs instead of just getting darker. So I could have a game th...

Hey, a while ago I posted a prototype for a game I'm doing, and literally nobody made a comment, so I'm guessing nobody's that interested. But here's an update anyway. I wrote all about what this game is on tinyBuild.com last week I'm tits-deep in job work on other stuff, so I only get to work on this sporadically, which is why it's taking so long to get anywhere. I'll sum up what the game is f...

HEY!!!!! I'm inbetween jobs. My last game is done, and my next game hasn't started yet, so I'm filling in spots of work for this giant industrial webgame megacorp. First off: Here's a tiny webgame I made a couple years ago that wasn't allowed to come out . It finally just came out after being in licensing limbo for ages. It's an arcade beat-em-up crossed with ExciteBike... I think it's my favou...

Is it a rule that I can't put blog posts in the forums? I can't remember. Is that this site, or another site? ANYWAY- We submitted No Time to Steam again. We fixed everything, packaged both games together, made it fullscreen, and added all that stuff people were asking for. Everyone's asking us if we'll give out codes to everyone who already bought it, but FUCK IF I KNOW, MAN! That is not up to...

AND THAT WAS MY FIRST CON! Incase you didn't know, I had a booth at Minecon in Las Vegas . Somewhere around midnight I came out of a strip club remembering there was an after-party, so I didn't go to that. Apparantly some "Dead Mice" character was there playing electronic pop music (?) MineCon was FFUUUUUUUUUULL, it was sold out at 3,000 people. Kids love our game, people recognized us, 4 peopl...

No Time To Explain came out on Monday. It's not out everywhere, we had a cold release incase anythin went wrong, it'll be up on Direct2Drive n Gamersgate n stuff (and bitTorrent) after the weekend. Steam? App Store? who knows! But you can buy it right now right here . If you don't know what this game is then lemme take a quick quote from funny-games.biz: Kill giant crab in this funny gun game....

I just realized Giantbomb is a pretty Photoshop-heavy place so I might aswel post this here. Incase you forgot I'm makin a game , and it's almost done. HEEEEEEYYYYYY! No Time To Explain is WRAPPING UP! I'm hastily goin through the game and improving things, we're working on our launch trailer, we know exactly what we're gonna get to work on next, and I'm scared of what people are gonna say! 2 g...

Hey sometimes I make videos for fun cos I like it, but I'm not good enough to make a job out of it. I've done some jokes before , and here's a new one! I only spend like a day on these things, I use Audacity and After Effects. Thanks to GiantBomb for making me realise that video editing is hillarious. It's not Youtube spam cos DIS MY BLOG!! EDIT I was super annoyed first cos Youtube makes the v...

Now I don't wanna be THAT GUY here... but DUDE! UBISOFT! I made that game last year you jerks, I was gonna come back to this idea :( EDIT-- This game I made a while ago runs on the same mechanic that this Rayman game uses for it's shooter levels, just to explain a bit. bummer :(

KICKSTARTER IS OVER! duder We raised MORE THAN TRIPLE what we asked for- fuck, we raised nearly quadruple what we asked for, and still managed to give the game to hundreds, thousands o people for half price. This is fucking straight-up win-win. So T HANKS TO EVERYONE WHO GOT INVOLVED , I think the attention we got from this might prove to be worth way more than the money. I can't talk about mos...

Hey remember when I started the videogame timeline project? No? Well long-story short, I made it into an interactive thing: HERE IT IS Nobody liked it. Oh well! I don't feel like adding to it any more.

YO GET THE GAME RIGHT NOW HALF PRICE . THAT'S 5 FUCKING DOLLARS, THAT'S LIKE £3, THAT AINT NO JOKE, THIS SHIT IS FOR REAL!!! it's not done yet btw, I'll send it you on launch day lol :I It's mainly cos I was never super happy that I'd be askin people who've known me fr years for $10. So this is a discount fr all the Giantbombers, guys on our facebook or on our blog. Why's it on Kickstarter? Dud...

TRAILER Making this trailer beat the crap out o me this week, an I'm terrified of what response it's gonna get (if any). This is what we got so far! It's real music, real gameplay, and now you know what the game is. Yo keep it locked on TinyBuild.com y'all! Updates n announcements comin up, fo real!

CHECK IT OUT!! Today I talked about how I think Level 1 is allways the most important part of a game, and how boss fights are good and shouldn't be bad, etc. I'm having real trouble making good artwork for this game. It's not that I can't draw; I just don't know how to make a good composition.

Boom. In this post I talk about the stuff I did this week, and how the game's being redesigned to be something much bigger than it was. I wanted to voice-record this whole blog post cos I know nobody likes to read, but my house hasn't bin empty all week :(

BOOOOOOOOMMM!!!! This is me basically talkin about what the game is, how I'm buildin it to be better than the original, where things are goin, etc etc. BOOKMARK IT, COMMENT, COME BACK NEXT WEEK, SHIT'S GONNA GO CRAZY.