Closure
Metal Gear Solid 4 provides all the closure I needed I think it's in the nature of human beings to strive for resolution. There must be something in our genetic make-up that means we can only deal in finite information. While we have a concept of infinity, it's impossible for us to fully grasp the notion that something may have no borders, boundaries or end. We don't like it when things don't g...
Metal Gear Solid 4 provides all the closure I neededI
think it's in the nature of human beings to strive for resolution.
There must be something in our genetic make-up that means we can only
deal in finite information. While we have a concept of infinity, it's
impossible for us to fully grasp the notion that something may have no
borders, boundaries or end. We don't like it when things don't get
resolved. We expect a finish. We expect a conclusion. And if closure
doesn't immediately present itself, we either go off looking for it, or
we wait patiently until it comes to us. The former is evident in
scientific research and discovery, while the latter makes itself
apparent through our hunger for sequels to our favourite books, movies
and video games. Why do we read these books, watch these movies and
play these games? Because we are driven by our desire to find out what
happens to the characters, and how everything all turns out in the end.Why am I getting all philosophical in my blog preamble? Because I just finished Metal Gear Solid 4. If you're a regular reader of my blog, you'll probably be aware that my friend and I swapped consoles so I could experience Guns of the Patriots while she played Dead Space. After a week of sneaking, I've finally brought myself to the dramatic climax of Solid Snake's epic story. The closure that I've been waiting for since first playing Metal Gear Solid 2 seven years ago, the closure that was teased in 2004 by Metal Gear Solid 3 only to pose yet more questions, has finally found its way into my life. And yet, despite all the self-hype I built up waiting to play the game, I didn't leave the experience feeling underwhelmed or cheated in any way. Quite the opposite, actually. When you strip away all the next-gen enhancements, Metal Gear Solid 4 is truly a Metal Gear game at its core. In my eyes, it's an extremely fitting end to the story arc, and well worth waiting for.
"Metal Gear...?!"Before
I get too involved in the main point of this blog, I should
probably make my opinion of the game itself a little clearer. After the
initial cutscenes, when I took control of Old Snake for the first time,
I didn't feel like I was playing a Metal Gear game. My first thought
was to send a letter to Hideo Kojima, politely asking him why he got Gears of War
in my Metal Gear Solid. Ten minutes of perseverance later, I came to
realise that the gameplay changes amounted to little more than improved
shooting mechanics. Crawling? Check. CQC? Check. Camouflage? Check. Cyborg Ninja? Check. Huge nuclear-capable robots?
Check. Once I rediscovered the tried-and-tested MGS staples of
gameplay, I felt much more comfortable. The game plays really well,
offering a healthy balance of stealth, action, several memorable boss
battles, and some of the most awe-inspiring set pieces this side of the
Half-Life games. Graphically, the game blows everything else I've ever played out of the water, and the audio score by Harry Gregson-Williams is certainly on par with his previous work. But above all else, what stood out for me was the game's epic, sweeping storyline.
Sneaking is (thankfully) still a viable gameplay optionThe plot was probably my favourite thing about Metal Gear Solid 4.
Maybe that's because it was my motivation for playing the game, or maybe
it's just because I'm a bit of a Metal Gear nut. Whatever the reason, I'm not going to deny that I loved every facet of the game's story. I loved the way it was told, through the cinematically directed cut scenes and mission briefings. More than anything, I loved the closure that it brought. I loved the way every strand of the plot that's been hanging loose since the clusterfucked ending of MGS2 was combined with the new questions from MGS3 and existing information from the earlier games to resolve absolutely every doubt in my mind regarding the story arc. I particularly enjoyed the reveal of the Patriots' identities at around the mid-point in the game. In fact, I think that may have been my favourite part of the game. It marked the point for me when all the long-standing questions I had finally started to be answered. That was, after all, the impetus that drove me into the game in the first place.
Metal Gear Solid 4 pays homage to series and its fansMetal Gear Solid 4 is an almost unhealthy helping of fan service. Like
I said earlier, beneath the HD graphics and action-oriented gunplay, it
is a true Metal Gear game at its core. In fact, it's arguably the most
Metal Gear-ish instalment in the franchise since the original. As I mentioned, it checks all the boxes you'd expect a Metal Gear game to do. It also features some of the most impressive breaking of the fourth wall since MGS1. There are moments that feel a bit like cop-outs, but those moments also tend to be the moments that best capture the essence of the Metal Gear franchise. I'm not in the habit of leaking spoilers, so I won't go into any great detail on that matter, but I do think that the game's most Metal Gear-ish moments are the ones that have come under heavy fire from gamers for being too outlandish. After all, is it possible for anything to be too outlandish in the Metal Gear universe? Metal Gear Solid 4 may be fan service, but I am a fan. That's probably the reason why the game's plot left me feeling so satisfied. As I said in the beginning, I think it's part of human nature to expect closure on a series of events. Our minds can't handle the indefinite. I spent seven years waiting for this closure, and now that I've experienced Metal Gear Solid 4 for myself I feel like it was worth it. Now that it is over, though, I just have one request for Konami: please leave Snake be. I don't want to see the franchise end, and I'd be more than happy to see more Metal Gear games made. All I ask is that any new material is exempt from the canon of Snake's story. Whether that means non-canonical games, or the creation of a whole new canon altogether, I really don't mind. You did a great job of providing closure for fans of the series. Don't mess it up.
Let sleeping Snakes lie.
Thanks very much for reading, guys. See you around.
DanK
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Currently playing - Metal Gear Solid 4 (PS3)