Bioshock, then.
by shaunage
First game knocked off the list is Bioshock. Bought it almost immediately after launch, maybe release day. The disk has been sitting out of its case for the last 2 months or so because I realised the super hard disk holder in the metal case has done significant damage to the middle of the disk - something I've had trouble with more than once already on the 360. No plot spoilers contained herein...
First game knocked off the list is Bioshock. Bought it almost immediately after launch, maybe release day. The disk has been sitting out of its case for the last 2 months or so because I realised the super hard disk holder in the metal case has done significant damage to the middle of the disk - something I've had trouble with more than once already on the 360.
No plot spoilers contained herein.
Bioshock is a fantastic game and I always thought so, which is why it's weird that it took me nearly a year to actually play it. I wish it had been a just little more tilted towards the simple experience of discovering Rapture, but it's still probably the best job anyone has done so far on that front. What I mean is that it is still very much a game, complete with fetch quests (collect seven of these and seven of these and seven of these) and a slooooooooow escort mission, mucking up the pacing right at the end of the game. I can see why some people were a little annoyed at the ending - it is kind of abrupt - though maybe it only felt that way because there's no credit roll at the end, something I usually use to relax and think about the game I just beat, while listening to a mix of some of the more memorable music. A nitpick, but it seemed weird to me.
I can't imagine how anyone would have gotten the "invent 100 items" achievement. I went pretty far out of my way to invent as much as I could and still didn't get it. Will 360 developers PLEASE start including ingame achievement counters? The Darkness and The Orange Box and some good examples. While I'm talking about achievement promblems - learn to use secret achievements correctly. Achievements that spoil plot events - That's fine, secrify those. Anything else - No. Bioshock got this right for the most part. I did accidentally read a MAJOR plot point while scanning through a friend's achievements for the game on his console a few weeks ago, but that's my own stupid fault. Arguably they
Should I use boxart, photograph my own boxart or just use random screens in these posts?could have named it differently and not spoiled it for me anyway, but I'll leave that there before I spoil anything.For the record I went for the "save all little sisters" ending. The extra 100 points is a bonus, but I'd probably have done it anyway. I pretty much always play the 'good' path in games. Feels like I'm playing it 'wrong' to do anything else. The extra adam wasn't an issue. I can't imagine what you could possibly do with any more than I got. I was surprised how little I ended up using the plasmids. Honestly most of the time I just ran around with the wrench out. Something felt off about the shooting, but I can't imagine what it was. I did use the machinegun for probably the last 1/3 of the game.
I don't think I'll put scores on the games I beat in this project, or at least not on all of them. Consider Bioshock at LEAST a 9, though. I feel like I should have something more meaningful to say about the game, but that's everything that springs to mind that isn't a major plot twist.
Next two games are Timeshift and FEAR. Not sure what order I'll do them in yet. I'll play a few minutes of both and see if anything grabs me. I'll probably do Dark Sector after that, since it was the only game mentioned in my last post's only comment. Best to keep my one reader interested. Hi there.