MERCH!
Giant Bomb - a website about video games and the people that make them

Games I Played in 2021

by frobos

Showing 1-10 of 31 items

God of War

1. God of War

Completed on January 6th Hard difficulty I wanted to replay the game before the sequel comes out and maybe go for the platinum tophy, completing the end game side quests I hadn't touched the first time around. I was able to pay more attention to the story and lore this time around and enjoyed the side conversations a lot more. I'm looking forward to the next game to see how to story unfolds. The combat system is still great, especially when you try to find the right weapon and attack against each enemy type. After the completing the game and playing around with the optional areas, I felt like I had my fill of the game. 9/10

The Ninja Saviors: Return of the Warriors

2. The Ninja Saviors: Return of the Warriors

Completed on January 10th Normal difficulty with Ninja using continues This was an awesome way to experience an older game. I never played the Ninja Warriors back in the SNES days and I think I would have enjoyed it quite a lot. It reminded me of the Power Rangers: The Movie game. [+] All characters felt very different to play [­+] Wide array of moves, fun to figure out what to use when [+] Difficulty is just right (on normal) [+] Enemy and boss variety [-] Most stages have a similar visual look 9/10

Valkyrie Profile

3. Valkyrie Profile

Completed on January 28th Normal difficulty with ending B Valkyrie Profile has always been a mystical game for me. I had seen a friend of mine playing it very briefly at his house when I was about twelve. Even if I had only seen the game for a couple of minutes, I always remembered the amazing look of combat. Fast forward to today, I decided to emulate the game in order to finally go back and experience the game for myself. While it wasn't as magical as I remembered the game to be, it was still a good experience. The structure of the game got a little repetitive for me, and the ending B is quite anti-climactic, but the combat system and the progression mechanics were a fun twist on the genre. I'll probably go back and try to get ending A in the future in the PSP version. [+] Very dynamic combat system [+] Melancholic music fits well the tone of the game [+] Character stories are tragic and touching [-] Ending B seems to cut a lot of ending content [-] Repetitive structure for every chapter [-] No good reason to visit towns during the chapters 7/10

File:Control-thumbnail-cover.jpg

4. Control

Completed on Februrary 13th Platinum Trophy I had heard a lot of good things about Control in 2019 but never felt compelled to play it, especially with the performance issues on console. When I heard that a PS5 version was coming out and that it would be free, I knew I had to play it. I don't how I could have enjoyed this game at anything lower than 60 FPS. The third person action is fast and the guns feel so satifying to fire with the Dual Sense controller. The story is a big appeal of the game and it's well told for the most part. The Oldest House in a clever setting and the FBC is both mysterious and mundane. Some parts of the story went over my head, but I'm looking forward to watching some YouTube videos explaining the finer details of the lore. [+] Controlling Jesse is fun and combat is very responsive [+] Very believable cast of side characters [+] The side quests are for the most part as good as the main quests [-] Too many codex entries and audio logs break the momentum [-] DLC isn't as good as the main game 9/10

Skies of Arcadia: Legends

5. Skies of Arcadia: Legends

Completed on March 8th I've always been aware of this game, but strangely didn't know a lot about it before playing it. I knew that it was revered but didn't really know why. I can see why people like this RPG, but I wouldn't put it in my top 10. I enjoyed my time with the game, but in the end it never really surprised me. It's a very competent JRPG, but the plot felt a little generic. The ship combat was very engaging and felt as important as the regular combat. [+] Excellent world map navigation and exploration [+] Endearing characters and world [+] Recruiting characters and building your base rewards exploration [+] Ship battles require you to be strategic and pay attention [-] Story is a little repetitive [-] Paper thin motivation for the bad guys 8/10

Tetris Effect

6. Tetris Effect

Completed on March 9th Journey and marathon modes, normal difficulty [+] A truly meditative experience [+] Amazing blend of sights and sounds [+] Sound design in genius, feels like you're making the music by playing the game [-] Some of the visual effects can throw you off balance [-] I wished the journey levels were a little longer 9/10

Cyber Shadow

7. Cyber Shadow

Completed on March 15th I tried Cyber Shadow without having heard a whole lot about the game. The few videos I saw reminded me of Ninja Gaiden on the NES and it was enought to sell me. The game was pretty enjoyable, the level design was mostly good and the abilities all felt useful. The bosses were certainly a highlight for me, stricking the perfect balance between challenging and fair. The levels could have used a bit more visual diversity, but the music alone always kept me engaged. The soundtrack is somewhere between Axiom Verge, Terminator and Far Cry Blood Dragon (it's great). [+] Very satisfying bosses [+] Abilities feel great to use outside of combat [+] Awesome soundtrack [-] Story is a bit too present for its own good [-] Could use a bit more variety in terms of visual design 8/10

Streets of Rage 4

8. Streets of Rage 4

Completed on March 31st I was never a big fan of beat em ups outside of the TMNT games. I usually find them lacking in terms of fight mechanics and combat options. Streets of Rage 4 is exactly what I wanted a beat em up to be. You are really in control of your character and always have multiple options when fighting. The special move mechanic where it costs HP that you can then recover by hitting enemies is genius. I never had much interest in the first games in the series, but I might go back to see if they are anything like this most recent entry. [+] Combat is rewarding to master, encounters are balanced and challenging [+] Diverse cast of characters that truly play differently from one another [+] Amazing soundtrack that fits perfectly with the vibe of the game [-] As with all beat em ups, sometimes hard to align vertically with enemies 9/10

Ristar

9. Ristar

Completed on April 5th Used save states to get infinite tries of final boss Being a Nintendo/Sony household, I was never exposed to very little Sega games before the Dreamcast. In the past couple of month, I've been wanting to go back and play all those games that I missed in the 80s and 90s. Ristar was a very good example of a game that I would have liked as a kid but had never played before now. I think it is the first Genesis game I've ever completed. [+] Beautiful colorful graphics [+] Varied levels in visual design and plah mechanics [+] Fun boss fights [+] Awesome upbeat soundtrack [-] Some excessively precise grabbing mechanic timing required 8/10

Rocket Knight Adventures

10. Rocket Knight Adventures

Completed on April 13th I savored this playing this game the past couple of nights. Every time I would get a little farther while consolidating my run for the earlier levels. And tonight, I was able to complete the game, start to finish without using a continue and with seven lives to spare. It reminded me of playing and mastering the same games over and over when I was a kid because I had nothing else to play. [+] Beautiful sprites, both characters and environments [+] One of the best sountrack of the 16-bit era [+] Love the combat mechanic where you sword is short by powerful [+] The rocket is never required, encourages creative play [-] Lots of slowdown in busy parts 10/10

of 4