Showing 1-10 of 17 items
I can't stop playing doom wads.
Decent game for the franchise. Halo combat can still be as fun as ever. However, it didn't run great on my computer, the open world is rather derivative, and the story was disappointing. Most of the interesting stuff apparently happened between major halo games. Maybe I had to play the RTS games or read the books or something, but come on.
This is an interesting contrast to Death's Door because it is similarly light on mechanics and depth, yet the world is interesting, vivid and charming enough to carry it. Vacuuming up gunk is satisfying, and so is exploring the colourful alien world.
Had a weird hankering for a single player, traditional deck building game and this fit the bill extraordinarily well. Cheap and well designed with a cyberpunk asthetic which I enjoy. It's really no frills, hell it's not even widescreen, but the card game is a good time. So far I have some issues with mission difficulty not being very apparent, so I just get blown away sometimes when other missions I pick up later are actually easier. Oh well, I love gathering cards and building decks through a campaign just like the old pokemon card game on the gba, and this fit the bill. Speaking of a craving for these games, Fanatical was having a bundle sale on them including this, so I lucked out.
Cat sitting for a friend so brought this on the 3DS. It's good, only problem is the 3ds itself - platformers can be a bit uncomfortable for my hands on this thing. Other than that, there's some weirdness - the parry move is useful but feels a bit weird in a metroid game, and you can basically radar sweep the map to find secrets. They had to try something different of course, just not sure they hit on everything. I also find Metroid 2 and remakes a bit annoying with the spiderball upgrade, all the way back to the gameboy or even AM2R - well I might as well spiderball up every wall that I can. Oh there's nothing here. It's maybe a dumb complaint to have TOO much freedom to explore, but it's just not fun slowly rolling up all the walls. Ok other than those issues, it's... good. Just not blowing me away or anything. The 3DS doesn't really help, both its shape and its homely 3d graphics capabilities.
Good castlevania simon's quest homage for a while, but I had a real problem with specific inputs later in the game. The upward dash just would randomly fail to register, leading to a lot of deaths. I did start using the newer xbox series x controller and the dpad feels different, but I haven't had issues like this so far. Yet I don't see many complaints about controls so maybe I'm just not used to it. But it really just feels like bad controls, which is really bad when the game starts throwing instant death pits at you constantly.
Gamepass. Surprisingly underwhelming as I was expecting more given some of the praise its received. Overhead Zelda-style game, but I didn't find the world, combat or exploration very compelling. Yet it was just good enough to get me through to completion, since it's not too long. I even explored for some secrets because that was generally the most fun in the game. This all made a lot more sense when I discovered it was mainly developed by two people. The world and characters do have a few charming touches, but it doesn't go far enough. Combat is probably the biggest let down and just feels uninspired, and had me doing the same dodge and basic combo the entire game. Disappointing, but not terrible, just verging on monotony.
Playing vampire survivors, great little addictive 3 dollar game. Classic overhead combat against hordes of enemies with castlevania type flavour. Your character autoattacks and gains experience to power up abilities, and it has some roguelite flavour where you can invest in upgrades between deaths. Simple and effective design. I kinda stopped playing it once I got to the later levels where the most effective thing seems to be a knife fountain, and it becomes kind of annoying to maintain. But it looks like the game will continue to grow, so that's cool.