The unfortunate ones. From least bad to most bad. Ok some aren't bad, they're just not amazing or significant, but they might do something basic just fine (like microsoft solitaire).
I probably won't get to 100. I mean, I hope I don't.
Showing 1-10 of 40 items
Played a couple hours on gamepass and didn't return. This game is all about its pixel art and lore dumps, not about gameplay. It's basically doing the Tron thing of having a world and society inside the computer, complete with its own religions. The problem is it just keeps piling on lore that isn't really very interesting, without spacing it out with enough gameplay. The metroidvania aspect seems pretty thin and the combat feels pretty sloppy. Again, it's prioritizing nice animations over snappy control, style over substance. It's too bad because it has some nice pixel art, and the worldbuilding could be good if it was more sparse. I was really waiting for the game part to open up, but after completing a couple worlds it generally appears pretty linear.
Tried the first few chapters on gamepass, and it's alright for a bit. Definitely a strange mix of old and new, humourous and well... serious. For some reason there are story beats, often with pretty lame humour. The shooting seemed alright until I realized it would be the same issues I usually have with serious sam, which is they don't make it very fun to shoot hordes of enemies. Backing up and shooting and spinning around while you're surrounded is not very fun for me. Just a weird blend of mediocre elements, and it doesn't run that well on my pc for something that doesn't look spectacular, but I guess they want to get a lot of enemies on screen.
What a shame. This could be great when or if it gets some fixes. It's basically a chill exploration game heavily inspired by Breath of the Wild, but with a unique art style taken from comics. I was so ready for this at the time, and I did enjoy it for an hour or two. But for a chill game that's about taking in the landscapes, the performance is dog shit. It really ruins the aesthetic that roaming around on your jetbike is a janky, framey hitchfest. And yes, it seems to happen regardless of console or computer gear. Even if it ran better, riding the jetbike feels floaty, glitchy and bad for something that is supposed to be a major draw of the experience. On foot stuff indoors is a lot better, and if the whole thing ran that well I think it do a lot. The other thing is that it had some ridiculous bugs in the menus. Apparently windowed full screen runs worse but I can't change the option because of this. Hilariously bad. I've also heard there are other common bugs in the game, so I decided to stop playing this for now. The only consolation is that this is a gamepass game so I didn't spend extra money on it. I sincerely hope it gets some fixes and becomes what it can be, since it would probably be a good way up my list otherwise. Possibly my most disappointing game of the year that I actually played.
Picked it up on the cheap to tide me over till the next Forza Horizon comes out, and it's alright. So far with default assists on it has a pretty forgiving but enjoyable driving model. However, I haven't found the best way to tune the difficulty and so far it's been pretty easy, maybe too much. Nothing much to say, just some good casual driving fun with a good variety of vehicle types. Haven't played this after my first sitting. Really very bland and the difficulty did not work well for me.
This sure is a co-op shooting game. One of those gamepass games you might as well try. Except it had matchmaking that didn't work when I played it. Played with some bots and it was okay, but will it really be worth returning when matchmaking is fixed?
Free student game that is a decent 40 minutes. Hell, I would have been happy to make this in school.
Seemed like a decent metroidvania from the little I played, though the 1 bit style can be a bit hard to parse. Makes the environments a bit less interesting as well, especially since even the original Metroid had a bit more going on visually.
I was curious about this one after seeing a youtube video that deconstructed its game design and praised some of its innovations. It does have some interesting design elements but in terms of actually playing it, it just feels like a decent puzzle platformer. Didn't really feel compelled to keep playing. A reminder that good youtube videos can sometimes convince me that something will be better than it is.
Checked it out right after Duke Nukem, but this one is real rough. Kind of surprising how bad it is even though it has a bit of a reputation for not holding up. The major problem is the level design. You'll get hung up trying to find nigh invisible keys, and some means of progressing are so opaque they should be secret areas instead. The gunplay is decent, though the shotgun has some strange hit detection. Unfortunately, once I realized I was gonna have to keep a walkthrough open to get through, I lost interest. It's a shame because some of the hillbilly vibes are kinda fun. Some of the music is decent too, but with only a few tracks on loop they get old real fast when you're stuck in a level for half an hour trying to figure out where to go. Especially the one that sounds like it was recorded by someone who stormed the U.S. Capitol building. A little too close to the real redneck rampage. I guess if this is considered one of the top 4 build engine games there just weren't many good ones. Redneck Rampage shouldn't even be considered in the same discussion as Blood, Duke Nukem 3D, or Shadow Warrior, that's for sure.
Pretty thin even for the $5 price. Warioware and pachinko are two great things that could combine really well, but this feels like more of a baseline idea than anything more. Minigames became tiresome before I unlocked them all.