by fisk0
I just don't enjoy Blizzard style RTS games, with their supply limits, hero units or the way they handle resource management, base building, defense and tech trees.

So I decided to try to compile a list of my favorite style of real time strategy games - the Westwood inspired ones, or simply Command & Conquer clones, as they were called, with some contempt by critics in the 90's. Many of them are forgotten, some with good reason, but I generally still enjoy playing them more than the ruling kinds of RTS games we have today, and certainly more so than all the tower defense and MOBA games that flood the market.
A short summary of what I believe constitutes an Westwood style RTS:
I'm not sure about Command & Conquer: Generals, and the games that were inspired by it (Act of War, Universe At War etc.), since it leans a bit more towards the Blizzard model in how resources, building and unit behavior works.
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Pretty much the starting point, even though much of what defines C&C clones didn't appear until the titular C&C. You can only control one unit at a time.
Pretty much set all the standards I listed in that bullet point list above.
Remake of Dune 2, but incorporating all of C&C's additional mechanics.
Adds Sidebar categories (Production buildings, defensive buildings, infantry and vehicles), but other than that stays true to the format.
Slightly different sidebar behavior compared to C&C (still does use a sidebar though), other than that it sticks very close to the formula, including C&C's MCV unit for building bases.
See KKND
The game is in korean, but seems to stick to the formula.