MERCH!
Giant Bomb - a website about video games and the people that make them

Best of 2015

by asmo917

These were my 20 favorite games of 2015. They might be similar to yours or completely different! It also doesn't include two games I played recently: Cibele and Emily is Away. I'm still thinking about Eimly is Away, but I know Cibele should be on this list. IT would be higher than Fallout 4, but lower than Super Mario Maker. Above Borderlands, but lower than Splatoon. It really messed with how I think about this year's games. That's a good thing.

Showing 1-10 of 20 items

Her Story

1. Her Story

How do I decide when I am satisfied? That’s the real question around any work of art, isn’t it? Did I enjoy this thing and why? Did I not and why not? How do these things make me feel about myself or the world around me? Was it a fun way to kill a few hours? Did it evoke a powerful response, positively or negatively? Her Story took me 3-4 hours to play through, seeing all the video clips and taking notes on what I saw, and heard, and thought. But I keep thinking about it and questioning my own conclusions and interpretations of an intentionally ambiguous story. It’s a story told and sold well by a solitary actress, Viva Seifert, and an experience I simply can’t shake. It’s without a doubt my favorite game of 2015, a very satisfying year overall.

Fallout 4

2. Fallout 4

That’s right, I’ve played 30 and 20 hours on the respective consoles of this one game, and those versions are technically inferior to the PC version I plan to pick up in a year or so once the mod community has really hit its stride and the game’s part of a Steam sale for an obnoxiously low price. If you look even a little bit, you’ll see criticism that boils down to “Fallout 4 is “more Fallout” in the vein of Fallout 3 and Fallout: New Vegas, but with worse dialogue options and a confusing settlement building system.” My response to that is “Yes, but I LOVED Fallout 3 and New Vegas, and the settlement stuff is engaging enough to dip my toe into messing around with this new thing.” So call it Fallout More if you want, but when I wanted more Fallout, that’s not a problem. I will admit, Boston (Or The Commonwealth as it’s known in game) is more boring to me that the Capitol Wasteland of Fallout 3 or the promise of the New Vegas Strip. However, the time and place that I was in while wandering the Capital Wasteland, both in game and metaphorically during Fallout 3’s heyday is squarely in the past. I don’t think many places could complete with the glitz of the Strip of the many iconic places found in DC proper. Boston has a golden dome I think is Faneuil Hall, and a The Old North Church, which I couldn’t pick out of a lineup of Old Directional Churches. They did, however, recreate Boston’s greatest landmark, complete with two people sitting at the end of the famous bar – one in a postman’s outfit. There’s also Fenway, a.k.a. Diamond City, where I helped repaint the Great Green Wall. I’m still playing Fallout 3 and New Vegas, and I’ll continue to do the same with Fallout 4 for many years.

The Witcher 3: Wild Hunt

3. The Witcher 3: Wild Hunt

The Witcher was a damn near impenetrable PC game with deep systems, complicated combat, and colorful NPC interaction in a low-fantasy setting. The Witcher 2 was a damn near impenetrable PC and console game with deep systems, complicated combat, and colorful NPC interaction in a low-fantasy setting that was improved by impressive post-launch support. Care to guess what makes up the bones of The Witcher 3? What sets The Witcher 3 apart from its predecessors is a more open world, deeper sense of identity in the places you visit, and more accessible combat to compliment the deep and well-written quests. Also, the game is friggin’ gorgeous on whatever system you choose to play it on – I don’t remember sitting and looking at sunsets or weather effects in a game for as long as I have with The Witcher 3. After 30 or so hours into the game, I’m nowhere near completing it but have enjoyed all my time with it, and don’t see that changing even through what I know is a laborious end game. I also don’t feel like I have a good feel for some of the systems, like weapon and armor crafting and use of runes, but I’ll get the hang of it…or won’t and will continue to play as I have been for 30 hours. Finally – there’s a card collecting and battling mini-game named Gwent. I’d be happy with a Gwent spinoff. Please let them make a Gwent spinoff…after I’ve finished the full game.

Super Mario Maker

4. Super Mario Maker

What a goddam delight. Being a kid growing up in the mid 80s through mid-90s meant playing a LOT of Super Mario Brothers, Super Mario Brothers 3, and Super Mario World. These were the games that created and popularized the 2D platformer and remain the gold standard by which their contemporary peers and modern takes on the genre and judged. Nintendo even realized this by going back to the well for the Wii with New Super Mario Brothers, a 2d platformer that updated the graphics and physics to use more modern hardware. Super Mario Maker gives you the tools to make the Mario levels you always dreamed about from any of those games, limited mostly by your own creativity. The nostalgia hit is strong, but what’s even more impressive is how a game that’s basically a toolset for level creation feels so friendly and intuitive. This is partly thanks to the shared language of Mario that most people coming to the game have, and partly because such simple but clever design existed in the original games to guide us. See a walking mushroom thing, learn you can jump, jump on walking mushroom thing. Hit block, thing comes out of block, get thing, become an improved version of yourself. Recent updates even started to address some initial gripes, like the lack of checkpoints and the inauthentic behavior of power-ups – put a mushroom in a block, it stayed a mushroom instead of morphing into a fire flower if you were already Super Mario – and made baby steps to fixing the game’s biggest problem, which is discovery of user-created levels. Further attention to that and the ability to string together your own created levels into coherent worlds are exciting propositions for the future. In the meantime, I’m going to play some random levels which could range from deus ex Machina self-playing creations to nightmarishly difficult puzzles that have sprung from the minds of people like me who grew up with these games. OF any game on this year’s Top 20, Super Mario Maker probably has the most staying power.

5. Assassin's Creed Syndicate

– After last year’s entry in the Assassin’s Creed series, Unity, was terrible in terms of both design and technical issues, I thought there was very little that could bring me back into Assassin’s Creed. Putting out the best game in the series since 2010’s Assassin’s Creed: Brotherhood was a good solution! There’s still a lot to do in the world of the animus, but the game isn’t as plagued with map icon vomit as Unity was, as many of the activities feel satisfying, if not meaningful. I’ve spent more than a few hours at a time simply wandering the 1850s London environment collecting beers and posters and opening chests, doing nothing to advance the storyline, and still feeling like I was accomplishing something. The side missions are all presented by famous historical figures like Marx, Darwin, and Dickens, plus you’ll run into Florence Nightengale and Alexander Graham Bell during the main campaign. I did a bit of eye-rolling when I saw EVERY person from that era in one place, asking for help from your characters of Jacob and Evie Frye, but the goofiness grew on me. The use of multiple lead characters was also handled very well, with experience earned for both concurrently, allowing you to level them both up and advance them along the same skills tree, evening out the stealth-focused Evie and combat-heavy Jacob to be more balanced with each other. As I sat down to finish a memory sequence the other night, I found another time rift that took me to a new historical era with more collectibles and missions to undertake. I was initially irritated by the bait-and-switch, but then thrilled by the new setting and by having more to do in a game I was already struggling to finish, but was enjoying anyway. The game isn’t without things I consider flaws – traversal has been made even easier as an obvious benefit to the series, but I do miss the puzzle aspect to climbing major structures in the original game plus the sequel and Brotherhood. Sure, it’s fun to use a rope launcher to pull yourself up to the top of Big Ben, but I would personally rather spend time looking for nooks and crannies to use as hand-holds to shimmy my way to the top, making the gorgeous panoramic view of London presented feel more like a reward. I’m still happy to have the rope launcher and just use it almost exclusively to move horizontally, not vertically. I’m super excited I gave Assassin’s Creed another shot since this year’s entry was simply fantastic.

Star Wars Battlefront

6. Star Wars Battlefront

Do you like Star Wars? This is the best looking and sounding Star Wars game ever. The lack of a single player campaign mode is disappointing, and there have been criticisms about the depth of the game and lack of variation in the number of levels and weapons to unlock and use. However, I don’t want to spend 60 hours unlocking the best gun I need to be competitive in an on-line shooter. I dip my toes into Call of Duty every year, but I’ll never be competitive with high level players. Battlefront is more accessible and perfectly suited for a few short play sessions every few evenings, or a long session over a weekend. This was exactly what I wanted for a Star Wars shooter.

Invisible, Inc.

7. Invisible, Inc.

Invisible, Inc is a turn-based tactical game focused more on hacking and stealth than out and out combat. There’s a time pressure added, as each turn brings more defensive systems on-line to thwart your attempt to save a fellow spy or extract corporate secrets and lucre. There’s a roguelike-lite element too, as each of your early, inevitable failures helps open up new options for controllable characters with different abilities to make future attempts play out differently, if not easier. Invisible, Inc is a tense, challenging thriller of a game.

Rocket League

8. Rocket League

What if soccer was played by cars that could drive up the domed walls of the arena and jump and do sick flips and shit to hit the ball to their opponent’s goal? If I need to say anything else to sell you on this game, you’re already dead inside. Consistent support from the developer in the form of cosmetic DLC like a DeLorean to commemorate the 30th anniversary of Back to the Future and a hockey-like mode are icing on the cake. Play Rocket League.

Rise of the Tomb Raider

9. Rise of the Tomb Raider

– Rise of the Tomb Raider is the game on this list most likely to be higher up if I were to revise this in 6 months. I’ve loved every minute I spent playing it…I just haven’t spent a lot of time playing it. Part of that is terrible release timing on the part of Microsoft, as it launched the same day as Fallout 4, the year’s 800-lb gorilla in terms of game releases. Crystal Dynamics builds on the solid foundation of 2013’s Tomb Raider reboot, but creates a semi-open world with meaningful collectibles, the ability to upgrade Lara Croft and tailor your playstyle how you like, and optional “challenge tombs” that are more of the puzzle platforming I miss from another upcoming entry on this list. I plan to finish this off in early 2016, and am hopeful the reportedly poor sales numbers tick up when it’s released on PC in January and PS4 next fall.

Borderlands: The Handsome Collection

10. Borderlands: The Handsome Collection

I love Borderlands. This presents the base games and all DLC from Borderlands 2 and Borderlands: The Pre-Sequel on one disc or one digital collection for the new generation of consoles. I still consider Borderlands 2 one of my favorite games of all time, and this package does nothing to change that. I still consider Borderlands: The Pre-Sequel a wholly unnecessary game with an irritating oxygen mechanic that limits your ability to explore and enjoy yourself like a traditional Borderlands game, and this package does nothing to change that. Whenever Gearbox (who did not develop The Pre-Sequel) decides to return to Borderlands, that new game will probably fall ass-backwards into my top 3 games of that year before I even put it in my console or download it via Steam. I love Borderlands.

of 2