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Things to remember: -the revelation of what variety of puzzles there were, aka listening to the tape on reflections (moon on lake) and then realizing the waterfront puzzles are solved via reflections! -what the fuck, there are full motion videos??? -that weird as hell "waking from the game" easter egg video -the collaboration between the boyos to solve puzzles, and "have you seen this" -the first time, after 12 hours, you discovered the + environmental puzzles (the path at the castle) -the end game puzzles! -the intense, incredible satisfaction of beating a puzzle that has given you trouble -not being rewarded artificially, you reward yourself. the reward for solving a puzzle is more awesome puzzles -natural learning of puzzle logic and problem solving, coming and going from areas as you become smarter -the game design as a whole -30+ hours in a week Perfect? http://ludix.com/moriarty/psalm46.html Perfection through simplicity -enjoy something for what it is, don't look so closely at everything -best credits sequence -best boss fight
-Veteran was insufferable, the least fun I've had, most angry I've been -easy is maybe too easy -Defending the avenger mission -the awesome progression into super soldiers -way better tech trees, tons of customization -addicting as hell -30+ hours in a week -destructible cover is great, fire -too much jank, the framerate, little glitches
Very good story that is unlike game stories. Small, focus on complicated human emotions. -feeling like part of something bigger -running away from problems -mystery was fun and underwhelming in the right ways -trick with pictures was cool
The Following DLC
-the core mechanic is so creative and allows for so much insane badass action murder -the whacky as fuck meta story of playing the game in VR and killing yourself and the game telling others to buy it and the walking through the loading screen and all the weird other games and the chat and holy shit
-Seamlessness of the world, coming and going from DZ -the world itself, the insane density, clutter, and attention to detail -shooting feels really good, as does the movement (traversal stuff and cover transitions are great) -numbers matter, not just DPS but accuracy and ROF have huge meaning -weapons have good recoil, have to stay on top of it -fashion is great -separation of armor and fashion -side stuff is super mundane -story missions are all in very unique, custom levels, decently challenging -end game is very thin (at launch) -Dark Zone seems pointless, no good loot found, leveling up takes forever because you just get EXP from killing guys
-the most relaxing game I've played in a while -being able to progress at whatever speed I wanted to is nice -few times it gets boring while you wait for things to get grown -interacting with things (watering) can be frustrating since controls are weird and dude doesn't always do what you think he's going to -great music and charm (town music sounds like banjo spiral mountain)