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Games Played in 2015

by d_w

Much like my Games Played in 2014 list, this is a list of games that I played in 2015, when I played them, and what I thought of them at the time.

This will be unedited and likely full of typos and misspellings. The descriptions of my sessions may include story spoilers.

Here's how the time log is broken down since it will be different from last year's log:

Time PeriodTermTime PeriodTerm
12am to 3am Midnight Noon to 3pm Afternoon
3am to 6am Early Morning 3pm to 6pm Early Evening
6am to 9am Morning 6pm to 9pm Evening
9am to Noon Late Morning 9pm to 12am Late Evening

I will also now include a single word at the top of each session description my mood on the game. Examples: Neutral, Bored, Interested, Loved, Hated, Enjoyed etc. I haven't quite determined these yet though.

Last year I had played way more games on PC that breaking down the data by platform was pretty much useless. This year I'm going to specify the PC platform more. PC will now be expanded to categories such as: Steam, Origin, Browser, Stand Alone. Most of it will still likely be "Steam," but I do plan on buying more games through itch.io this year.

Showing 1-10 of 47 items

2048

2048

Played: Jan 1st. Morning. PC Browser. Enjoyed. I needed to add something to this list to create it, so I decided to play some 2048. I do love this game and play it whenever I to just relax my brain for a bit. ~~~ Played: Jan 28th. Midnight. Enjoyed. Just played a bit while listening to the bombcast. ~~~ Played: Jun 16th. Early Evening. Enjoyed. Had some time at work and decided to mess around with this. I'm pretty rusty. ~~~

Fantasy Life

Fantasy Life

Played: Jan 1st. Early Evening. 3DS. Neutral. A lot of people I know have been talking about this game so I had decided to pick it up late last year (ie a couple of days ago) and only did the character creation. Today I played through a bit more but wasn't quite in the mood for it despite it being very charming. ~~~ Played: Jan 1st. Evening. Neutral. Finally got to the part where there's more game. Had a little bit of combat. Still in tutorials, but it seems alright. I'm playing as a Wizard because that's what I tend to do giving the option. I really like the music in Hazel's House. ~~~ Played Jan 7th. Early Morning. Mixed. Only played a very little bit more of this and completed one of the intro quests to get my character to level 2. I don't know it's not really grabbing me at all. ~~~

The Joylancer: Legendary Motor Knight

The Joylancer: Legendary Motor Knight

Played: Jan 2nd. Evening. PC Steam. Mixed. I played an old version of this months ago very briefly. I decided to finally getting around to playing the Steam version. There's a lot to the combat. I think I missed some tutorials though since I had to figure out a lot of the moves. There may be bit too high of an execution curve for me, but maybe I should just turn off some of the effects first. There's a lot in the current version too. It definitely feels like an indie made Platinum game. ~~~

Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

Started: Jan 4th. Early Morning. PC Steam. Mixed. This is one of those games I picked up on Steam sometime because it looked interesting. This session I played through the first world. I wasn't really digging after the first couple of stages because of it's basically a first person platformer, but once I got to the last stage of the world 1 I started to get into. I came to the point where there was a branching path and decided to take it which after some tricky maneuvering lead me to a yellow triangle and after that an exit. But I hadn't explored much of the rest of the stage it seemed. So I'm not sure if that was a secret exit or a roundabout way to get a collectable and then loop back to the regular exit. There was a bunch of other things I noticed in the level but couldn't get to. So I'm wondering how much exploration is in this game. Apparently there are yellow triangles in every stage and I missed them in the others. So I may go back and try to find them. ~~~ Played: Jan 6th. Late Evening. Enjoyed. Went back and found all the yellow triangles in World 1. Started World 2 but didn't complete it or find all the yellow triangles. I really like the design of World 2 and how it went from enclosed spaces to more open environments. ~~~ Played Jan 11th. Late Morning. Enjoyed. Finished World 2 and tried to get all the yellow triangles, but couldn't find the one on 2-4. One 2-5 I found the level probably too easy outside of getting the secret. ~~~ Played: Jan 11th. Late Evening. Enjoyed. Finished up World 3 and found all the secrets in it. I like the new low gravity block that was added in this world. By the end of the world they were doing some pretty interesting stuff with it. On 3-5 or 3-4 I could see the yellow triangle but couldn't figure out how to get to it. So I collected just about every cube in the level and build a long path from the nearest point to get to the place where the secret was. If that's how you're supposed to do it then it's a bit disappointing because of all the awkward backtracking. I had to solve multiple puzzles forward and backward to do it. If it had lead to an alternative route to the exit I wouldn't have minded though. ~~~ Played: Jan 12th. Midnight. Enjoyed. Finished up World 4 but didn't find all the secrets and started on World 5. I didn't find the fan mechanics of World 4 very interesting, but I did like where they hid some of the secrets. One level in particular required me to not pick up a cube that was laying on the ground. I only played the 1st level of World 5 and found it to be kind of tough. They introduced these new blocks that move in a direction once placed then disappear after a bit. I got to the end but noticed somewhere I could place a blue cube and spend sometime trying to figure out how to get a blue cube there but failed. ~~~ Played: Jan 14th. Early Morning. Enjoyed. I finished World 5. I didn't find all the secrets in it though. Apparently that was the end of the game though I know there is a 6th world from the achievements. I bet you have to find all the yellow triangles to unlock. I'll give each stage I missed one in a shot, but I'll probably end up using a guide to find them all. I'm real interested in that 6th World. ~~~ Played: Jan 17th. Early Evening ~ Evening. Enjoyed. Tried to find all the secrets I missed. I found a couple but got to a level where I couldn't figure out where it could be, got frustrated, and closed the game. ~~~ Played: Jan 18th. Afternoon. Enjoyed. Found all of the secrets in Worlds 1 ~ 5! Some of them were real pains to find, but looking for them let me find some nifty alternative solutions. I dip into world 6 and it seemed very tricky with potentially some timing base platforming, but we shall see. Later. ~~~ Played Jan 20th. Late Evening. Mixed. Played through most of the World 6. I'm not so sure about it. In the previous worlds the platforming was fairly simple. In World 6 it's been tricky and awkward and I don't really like it. I also haven't been able to find a single secret. I don't know if I'm going to try it again. This World has really soured me on this game. ~~~

Indie

Indie

Some games aren't in GB's data base yet so here's where I'll put them. If they're added then I'll remove them from this section. The Miskatonic ~~~~~~ Played: Jan 25th. Late Morning. PC Stand Alone. Interested. This was a pre-alpha build of the game that was mainly some sort of proof of concept. It's a Lovecraft themed adventure game of sorts and seems pretty interesting. It's has a creepy-cute art style that I'm really digging. Not so sure about the writing, but the pre-alpha might not be the good example of it. I'll certainly be paying attention to this as it develops. ~~~ Momodora ~~~~~~ Played: Jan 25th. Afternoon. PC Stand Alone. No Opinion. I heard about this series from a blog about Metroidvania games. I decided to check it out from the beginning. Unfortunately I couldn't play much of the first game as it would randomly crash. Unfortunately this was a game made with GameMaker 7 and it doesn't surprise me it has this sort of issue. I do like the art style though. It's very similar to Cave Story. Hopefully the sequel won't have this issue. ~~~ Momodora 2 ~~~~~~ Played: Jan 25th. Afternoon. PC Stand Alone. No Opinion. Unfortunately the sequel has the same issue that the first game had. It's a big shame because both of these games seem super cool. Ah well. Hopefully the 3rd game won't have these problems. ~~~ Soluna - http://michaelvandiest.itch.io/soluna ~~~~~~ Played: Feb 22nd. Morning. PC Browser. Mixed. I found this game from the Metroidvania tumblr. It was ok. The combat wasn't great or all that interesting and the platforming felt unnecessary. I got to a boss and found the fight really tedious and didn't stick around to complete it. The fight had two phases. One where it summoned a bunch of regular enemies that would often rush you. Then it would do the Ganon styled throw a fire ball that you have to knock back. It wasn't all that inspired. But considering it was the designers 2nd game ever and they made it within a month it's not all that bad. Grats to them for completing something. ~~~ Retro Generations - http://diablohead.itch.io/retro-generations ~~~~~~ Played: Feb 28th. Evening. PC Stand Alone. Negative. I did not at all like this game. It lacked audio except music and would send you back to the start of the game if you died. I found myself dying a lot because it was very easy to get stun locked by obstacles. The controls felt awkward too, but I can't quite place how. The lack of sound effects really felt weird. I did, however, like the art of the main character, but her art style was very different from the rest of the game's art. I didn't get very far. ~~~ SUPERHOTline Miami - http://albatr.itch.io/superhotline-miami ~~~~~~ Played: Apr 12th. Evening. PC Browser. Enjoyed. This takes the top down look of Hotline Miami and the things-move-only-when-you-do mechanics of SUPERHOT. It's short and still looks like a proof of concept but works really well and is actually pretty fun for the 10 or so minutes I played of it. ~~~ Pioneers - http://eigen.itch.io/pioneers ~~~~~~ Started: Apr 26th. Afternoon. PC Standalone. Neutral. This is a frontier RPG of sorts. I only played up to the first town area, but it seems pretty interesting and very detailed. I was disappointed that it seemed like you could only play as a man but maybe there was an option that I missed. ~~~ Played: Apr 26th. Evening. Neutral. There's no female option in the character creation screen. Booo. Regardless I played up to where I could take on my first quest of sorts which was to gather herbs on an island. I got to the island fine and figured out how to pick up herbs, but couldn't drop any items. At all. I'd click "Drop" and nothing would happen. Despite the tutorial saying that's how you drop items and despite doing it before. It must be a bug I guess. I tried closing and opening but that didn't solve anything. Unfortunate since this game seemed really cool. ~~~ Played: May 3rd. Afternoon. Mixed. The developer got back to me on something I posted about on the game's forum. Apparently I was not boarding the ship and therefore couldn't drop things. The game has a lot of unfortunate useability issues, but I think the idea and general interaction is solid. I'll probably continue to check it out every now and again, but right now it's pretty rough. ~~~ ~~~~~~ Agar.io : http://agar.io/ ~~~~~~ Played: May 12th. Midnight. PC Browser. Enjoyed. This was a game that some streamers I follow was playing and I joined the server to play with them. It was alright. Seems like it could be pretty cool in teams honestly. ~~~ ~~~~~~ Twenty: http://twenty.frenchguys.net/ ~~~~~~ Played: May 22nd. Early Evening. PC Browser. Neutral. This game looks like Threes/2048, but is actually very very different. It's kind of cool, but I don't know. You just have to match the numbers to until you get to 20. I was able to get to 17 on my first time playing. It seems like an alright mobile game. ~~~ ~~~~~~ Flip-something or other ~~~~~~ Played: May 26th. Evening. PC Stand Alone. Neutral. I don't remember the name of this game, but it was a competitive multiplayer game. It was pretty interesting, but I was terrible at it. ~~~ ~~~~~~ Optisocubes - http://dr-d-king.itch.io/optisocubes ~~~~~~ Played: Jun 4th. Late Evening. PC Browser. Enjoyed. This is a mind bending isometric puzzle game. It's pretty cool but I stopped played because I didn't like how the isometric controls were orientated. ~~~ ~~~~~~ DRAGON: A game about a Dragon ~~~~~~ Started: Jul 13th. Afternoon. PC Steam. Enjoyed. This is a floatly handdrawn platformer. Only played til after the first boss but it was charming if a bit simple. Don't know how long it is though. ~~~ ~~~~~ Future Grind ~~~~~ Played: Aug 27th. Late Evening. PC Standalone? Enjoyed. I played this at the Giant Bomb PAX meet up thing. It was super rad! I had heard about it before and didn't know it was going to be there. I'm excited to play more of it. ~~~ ~~~~~~ Potions: A Curious Tale ~~~~~~ Played: Aug 30th. Afternoon. PC Standalone? Enjoyed. Played this at SIX. It's still very much in development but has some really beautiful character art. ~~~ ~~~~~~ SuperWeights ~~~~~~ Played: Aug 30th. Afternoon. PC Standalone? Enjoyed. Played at SIX. It's a simple but really fun local multiplayer game. Could use more features, but it's just getting started. ~~~ ~~~~~~ Biodrome ~~~~~~ Played: Aug 30th. Afternoon. PC Standalone? Enjoyed. This was my favorite game at SIX. I really had to tear myself away from it. It was a procedural first person competitive metroidvania. Really interesting. ~~~ ~~~~~~ Bit Ball ~~~~~~ Played: Aug 30th. Afternoon. PC Standalone? Enjoyed. Played at SIX. An interesting local multiplayer game. I liked how the screen and thus the play arena would change as points were scored. ~~~ ~~~~~~ Astervoid ~~~~~~ Played: Aug 30th. Afternoon. PC Standalone? Enjoyed. Played at SIX. This was a cool competitive Asteroid game. Fairly simple but was a lot of fun. ~~~ ~~~~~~ Soul Locus ~~~~~~ Played: Aug 30th. Afternoon. Mobile. Enjoyed. Played at SIX. The mobile version was a bit rough, but the basic game is interesting and cute. ~~~ ~~~~~~ Bleat ~~~~~~ Played: Aug 30th. Afternoon. Mobile. Neutral. Played at SIX. A cute little puzzle game. It was ok. ~~~

Momodora III

Momodora III

Started: Jan 25th. Afternoon. PC Steam. Mixed. After failing to be able to play the first two I decided to try the third. I didn't encounter the same bug as the other games, so that's good. I did find this game to be a bit of a mixed bag. I don't like when platformers have health but still rely heavily on instant death traps. I found the combat in this game to be kind of wonky. It's fine but something about it just doesn't feel right. The damage it too high without the damage reducing item. A lot of the sound effects, especially the text speech one, are very grating and too loudly mixed. I really like the art style and animations. The equipment system is also pretty cool. I'm a stickler for systems where you could combine different items to get stacked effects. I'm playing as Momo and got to a plant focused area. I'll probably play more of this. ~~~ Finished: Jan 25. Late Evening. Mixed. So I guess I beat the game. I didn't think it would be that short, but it ah well. Also 100% it though I know I didn't pick up all the items so I don't know. I did enjoy the later levels and the final boss was pretty cool. I feel all my problems with the game were mostly due to me being bad rather than the game being bad, but I don't know. I will say that I feel some of the item effects obscured too much of the screen. It would have been nice if those effects were transparent. I do want to play through more, especially as the other character. I did dip into NG+ a bit and found that in it you get another item slot so that's pretty cool. ~~~ Played: Jan 26th. Midnight. Enjoyed. I played through the entire game again as the other character. Apparently there is a character you can save if you get to a certain boss in under 30 minutes, but I failed. I might try again but I doubt the reward is much aside from an achieve. The other character doesn't seem to play any different. Maybe she has a larger hit box but longer reach? I don't think there's any difference though. ~~~

EarthTongue

EarthTongue

Played: Jan 24th. Late Morning. PC Stand Alone. Neutral. This is a game made by a guy I know from Twitter. I also helped a bit with the music. I finally got around to playing it and enjoyed it for the most part but didn't really understand why things weren't always doing as I thought they would and found that a bit frustrating. the RNG with the random weather was not in my favor either and I kept geting droughts. Still I'll probably play more of this later. ~~~ Played: Jan 28th. Midnight. Enjoyed. Still couldn't get a long running world and haven't really figured it out. ~~~ Played: Feb 4th. Midnight. Enjoyed. After thinking about this game a lot I asked if I could do more music. He hired me and I started doing some additional music for him. I haven't done much yet, but will be in the coming months. Since that I also got access to an early build of the next version with some rebalancing and new fungi and critters. Now the game may be a bit too easy haha. I had a long session and stopped when I decided to rather than when I had a mass extinction. So many beetles, flies, and snails. haha. It certainly helped me figure out what I want to do for the music. ~~~ Played: Feb 7th. Early Evening. Enjoyed. Played while listening to a podcast. I couldn't seem to get a world as self sufficient like the one from my last session though. ~~~ Played: Apr 13th. Evening. Enjoyed. Played the new patch with some of my new pieces in it. It's a bit rough to be honest. I've been finding the game to be a lot easier too. ~~~ Played: Apr 28th. Late Morning. Enjoyed. This is now out on Steam! I played a bit too see how it was working and everything is working fine. Once I completed the session I got nearly all the achievements haha. I'll be showing it off at tonight's Seattle Indies meeting. ~~~ Played: Apr 28th. Evening. Enjoyed. I was demoing this at the Seattle Indies event so I had to play a lot of it to just explain it to other people. They all seemed to enjoy it or at least find it interesting. ~~~

Life Is Strange

Life Is Strange

Started: Jan 29th. Evening. PC Steam. Enjoyed. I played through the 1st episode in one sitting. I liked it for the most part. It reminded me a lot of how I felt when I first played the Longest Journey. Or more accurately the main character, Max, reminded me a lot of April Ryan. Similar to the artsy girl gets a super power and goes on an adventure to find herself. Hopefully the story will keep it's scale down, but I suspect that it might go at little to large. Some more detailed thoughts. I like the dialogue. It's mostly naturally written and well delivered. Most of the characters seem like real people rather than larger-than-life bore-fests. Still it does seem very Twin-Peaks-esque in parts. That teacher looks like such an asshole, but exactly like someone who I'd expect to be a photography teacher. Maybe a bit to hopeful and acclaimed. Something similar could be said about all the adult characters that I've encountered so far. I really like the time travel mechanic. It's not perfect. I had it glitch out on me more than a few times, but it works really well with the type of adventure game this is. Probably the best use of time travel I've seen in a game recently. Certainly better than all those platformers from about 6 or 7 years ago. There's a lot to discover in this game and I may do two playthroughs of it and make different choices/find all the things in it. We'll see. ~~~ Played Mar 25th. Midnight. Enjoyed. I got all the way to the before my laptop shut down because of a windows update. Bah! Regardless I really enjoyed this episode. It was straight up amazing. The ending bit was some of the most intense parts of a game I've experienced since the first season of Telltale's Walking Dead. I like that it focused more on Kate. She reminds me of people I've known in real life. In fact, all the character's do. I don't like Warren. He seems like the type who would say/think stuff like "If I do this she'll have to sleep with me." Maybe he'd grow up into an alright guy, but I do try to avoid him in the game. Looking back over my life I actually wouldn't be surprised if there were some girls who thought that of me unfortunately. So there's that. I save Chloe in the most disastrous way and couldn't undo it. Ah well. I'm sure that'll come to bite me in the ass later. I'm excited to see where this game goes. ~~~ Played: May 24th. Afternoon. Enjoyed. Episode 3 was great! I saw where some of the twists were going shortly before they happened (like the very very end), but still it continues to be a welcome breathe of fresh air in video game story telling. It does do the whole butterfly effect thing and I suspect I already know a plot point of the next episode is. Though I'm super interested to see what they do. I do like how there's a lot of secret stuff that you can miss. That's pretty cool. Depending on how the other episodes go I could totally see myself playing through the whole thing again. ~~~ Played: Aug 2nd. Early Morning. Enjoyed. That first 3rd of episode 4.. Yeesh... Yeesh... That'll be a moment that likely sticks with me for a real long time. This episode really moves and has a lot happening. I got to the point with Frank, and was trying to figure out everything to say right, but eventually I could no long rewind for some reason. So I decided to stop and pick it back up from there. So far I'm really happy that this episode is not going anywhere that I've seen people predict. It's fantastic. Really loving the story. I could do with less memes, but they are high school aged people so... I guess that just makes me fear for our future generation. ~~~ Played: Aug 2nd. Morning. Enjoyed. Oh boy... that was an explosive and dense episode. So much happen. That ending. Oh boy. This game really delivers. Unless everything falls apart in episode 5, I see this game becoming not just my game of the year, but one of my all time favorite games. ~~~ Played: Oct 27th. Evening. Enjoyed. Played up to when David saves Max. I like the little bait and switch though obvious. I didn't see if there was any other option to tear the photo or not. Unfortunately in the art gallery I didn't quite talk to everyone like I should have. Ah well. ~~~ Played: Oct 27th. Late Evening. Enjoyed Before I go on about the ending I just want to say. God Damn it. Joyce (Chloe's mom) has had two husbands named William and David. My first name is David and my middle is William. I guess they're common names, but still! OK! So I really like the whole dream sequence bit and save folks bit. I made the very correct choice of not showing any affection towards Warren. Now for the final choice I chose to not save the town because I had assumed something interesting would happen. I had to know. However I feel that was the wrong choice for how I was playing Max. I may go back and choose the other option. However 2, I was really hoping that they would not set up for a 2nd season. I don't want games like this to become as serialized as TV since the constant pressure to make something new causes the show to peter out and become garbage. Walking Dead Season 2 kind of already shows that with it being generally mediocre (at least from what I played compared to the 1st). But if they are going to make a sequel that will involve these characters than I guess my choice at the end is alright. Regardless this is my favorite game of the year so far and I don't see something taking it's place. ~~~

Elminage Gothic

Elminage Gothic

Played: Feb 7th. Evening. PC Steam. Mixed. Oh I don't know about this one. I picked it up on a whim during the winter sale and oh boy. It's super dense and doesn't explain itself at all. I had no idea what I was going to get into. The only thing I knew about it was that it was some sort of RPG. Turns out it's a dungeon crawler and from what little I played not a particularly interesting one. There could be a really cool get in here, but I'm not interesting in a dungeon crawler at the moment so I don't think I'll be playing any more of this. ~~~

Massive Chalice

Massive Chalice

Played: Feb 8th. Midnight. PC Steam. Enjoyed. I played a lot of this last year, but didn't play any of the more recent patches. Decided to load it up and was happy to discover it works alright on my laptop. This time around I decided to do a Easy Mode Ironman run. It didn't seem that much easier than what I remember. In fact I had a Keep Assult that ended killing both regents and 3 of my party. After that I started to play a bit more conservatively. I also am having a hard time getting Alchemists. Whenever I try to get new people I get a ton of hunters and handful of caberjacks and that's it. I'm at about year 50 or so. Just started researching the veil armor for my hunters and that pretty much broke the game last time. We'll see if it's still amazing. When it comes to characters I had one gal who I never put in my party, but would trigger on a bunch of random events. She traveled the world beyond the Cadence for 10 years then help put down a riot. She was a rad lady. ~~~ Played: Feb 9th. Early Morning. Enjoyed. God damn I love this game! I started to have some mixed classes and they're all pretty interesting. My 3 main houses have been struggling for kids. One also ended but I was able to save it. The generation after had 12 kids! Now I'm over run with brewster (?) (the hybrid alchemist/caberjack). Two of my other houses are starting to come back as well. A fourth just started and is going pretty strong. It came about because I happened to use this one caberjack and he turned out really good. His wife was the real hero though. After he died she found a spot back in my active team and is my one pure alchemist. ~~~ Played: Feb 10th. Early Morning. Enjoyed. This game is so good. I really can't stress that enough. I don't even know where to begin explaining what happened this session. I'm now just passed the half way point. I've got 5 keeps. One of them was attack 3 times! All those battles I lost one or two characters because I'd forget to equip the regents. Right now I'm in a pretty good spot. Though I have way more men than I do women which is unfortunate. But what is important is making sure as many characters have the "MIGHT OF THE WALRUS" trait as possible. ~~~ Played: Feb 11th. Evening. Enjoyed. Oh this session did not go well. It started off fine, but I had an event that lost me an empty region then right after that I had a battle where my alchemist missed a shot and ending up killing my cablejack. Then I didn't have enough stopping power to deal with a bunch of advanced bulwarts so I ended up losing that battle and the region. I'm down a sagewright guild now. This is on easy, but also ironman. I'm in a pretty bad spot right now. We'll see how it goes. ~~~ Played: Feb 12th. Early Morning. Enjoyed. This was a short session. I rebounded a bit and started building a new sagewright guild. I only have one area left for a keep, but I can't build one there since it would take like 28 years to build. Things are recovering though. ~~~ Played: Feb 16th. Late Morning. Enjoyed. My world is in a mixed spot. I have a lot of heroes and none of the families are in a bad spot, but 3 of the regions have 2 strikes so it's very likely I'll lose two more before the game ends. I'm just approaching the 250 year mark. ~~~ Played: Feb 17th. Midnight. Enjoyed. Things got pretty dicey. I had one attack where I had to choose which region not to lose. So I ended up losing two more regions. Also I ended up having two cousins that both had the nickname "Mr. Pancakes." ~~~ Completed: Feb 17th. Early morning. Enjoyed. I beat it! That final mission is really awesome. The game is pretty well balanced in it's current state. Easy didn't feel too easy and I still lost a lot of characters/regions. The only thing that felt a little underpowered was the Enforcer class. I'd rather have a Hunter or Trickshot over an Enforcer. ~~~ Started: Jun 5th. Midnight. Enjoyed. It's now officially out and I decided to start a new run. This time on Hard. I had a bit of a rough start, but things are going pretty well for me now. ~~~ Played: Jun 7th. Evening. Enjoyed. My hard game is going fairly well. So far it's been a good balance of challenge. I've lost so people and had to make hard choices but I haven't felt like it's been unfair. I did occasional save scum a bit. ~~~ Played: Jun 7th. Late Evening. Enjoyed. Got to the half way through the game. I lost my Alchemist house completely and on the way of losing my hunter house. Scary. ~~~ Played: Jun 8th. Early Morning. Enjoyed. Tried to play while exporting some video. It's was not running well enough to make it playable during the battle. Regardless I'm at the point where the game I'm getting 3 attacks each time and it's getting hard to manage all the outer regions. It'll probably go fine though. Probably... ~~~ Played: Jun 10th. Midnight. Enjoyed. Not having any alchemist was a real pain in the battle I just had. I had to save scum so much to get around bad RNG. I spent an hour in this one battle. ~~~ Played: Jun 10th. Early Morning. Mixed. I found myself save scumming a lot more because of annoying RNG. I really hate missing in games. I'd rather just do low damage or something. Also I just encounter Advanced Cradles. They really suck! They spawn two advanced seeds every round. It's crazy hard not to be completely over run. Especially since my folks can't hit for shit and I have to constantly reload because they're hit chances are all below 65%. ~~~ Played: Oct 23rd. Late Evening. Enjoyed. Played this with the gal I'm currently seeing. She liked it much more than Antichamber and didn't get motionsickness. Perhaps we'll play it more together. ~~~

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