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Phil Fish

Phil Fish

Notable works: Fez (2012)

Hideo Kojima

Hideo Kojima

"I want to create games until I die." Notable works: Snatcher (1988) Policenauts (1994) Metal Gear Solid 2: Sons of Liberty (2001) Metal Gear Solid 3: Snake Eater (2004) P.T. (2014)

Tim Schafer

Tim Schafer

"There were so many occasions when I thought my career in games was over." Notable works: Full Throttle (1995) Grim Fandango (1999) Psychonauts (2005)

Eric Chahi

Eric Chahi

"[The game] doesn't exist on the screen but it exists in the player's mind." Notable works: Another World (1991)

Jenova Chen

Jenova Chen

"The game industry doesn't need another shooter; it needs something to inspire them." Notable works: flOw (2006) Flower (2009) Journey (2013)

Hidetaka Suehiro

Hidetaka Suehiro

"I want to make games that are, if not as significant as life memories, as close to that as I can possibly make." Notable works: Deadly Premotion (2010) D4: Dark Dreams Don't Die (2014)

Jonathan Blow

Jonathan Blow

"Things that are personal have flaws, they have vulnerabilities. If you don't see a vulnerability in somebody, you're probably not relating with them on a very personal level." Notable works: Braid (2008) The Witness (2016)

Goichi Suda

Goichi Suda

"You can see art in violence." Notable works: Super Fire Pro Wrestling Special (1994) The Silver Case (1999) Flower, Sun and Rain (2001) Killer7 (2005) No More Heroes (2007) Shadows of the Damned (2011) Let It Die (2016)

Jeff Minter

Jeff Minter

"It may look slightly chaotic at first, but when your in there, it's surprisingly relaxing" Notable works: Space Giraffe (2007) TxK (2014) Polybius (2017)

Anna Anthropy

Anna Anthropy

"[...] I absolutely think that queer people and people of color, and people who are outside the status quo need to be involved in making games." Notable works: Dys4ia (2012)

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